The server and admin config files are XML format. I will attach my server xml so you can see what it looks like.
Code: Select all
<?xml version="1.0"?>
<ServerSettings>
<property name="ServerPort" value="25000" />
<!-- Port you want the server to listen on. -->
<property name="ServerIsPublic" value="True" />
<!-- Should this server register to master server -->
<property name="ServerName" value="The Killing Crew |NFO| US East" />
<!-- Whatever you want the name to be. -->
<property name="ServerPassword" value="" />
<!-- Password to gain entry to the server -->
<property name="ServerMaxPlayerCount" value="40" />
<!-- Maximum Concurrent Players -->
<property name="ServerIP" value="192.223.28.130" />
<!-- IP address for server to bind to. -->
<property name="GameWorld" value="Navezgane" />
<!-- Navezgane, MP Wasteland Horde, MP Wasteland Skirmish, MP Wasteland War, Random Gen -->
<property name="GameName" value="The Killing Crew NFO US East" />
<!-- Whatever you want the game name to be THIS CONTROLS THE RANDOM GENERATION SEED -->
<property name="GameDifficulty" value="3" />
<!-- 0 - 4, 0=easiest, 4=hardest -->
<property name="GameMode" value="GameModeSurvivalMP" />
<!-- GameModeSurvivalMP, GameModeSurvivalSP (MP has land protection) -->
<property name="ZombiesRun" value="0" />
<!-- 0 = default day/night walk/run, 1 = never run, 2 = always run -->
<property name="BuildCreate" value="true" />
<!-- cheat mode on/off -->
<property name="DayNightLength" value="45" />
<!-- 45 minutes -->
<property name="FriendlyFire" value="false" />
<!-- Can friendly players damage each other (PvP) -->
<property name="DayCount" value="3" />
<!-- only for horde mode, use 0 for unlimited -->
<property name="FragLimit" value="5" />
<!-- only for deathmatch, use 0 for disabled -->
<property name="MatchLength" value="15" />
<!-- only for deathmatch, use 0 for unlimited -->
<property name="RebuildMap" value="false" />
<!-- true=map is rebuild on next round, false=not -->
<property name="ControlPanelEnabled" value="true" />
<!-- Enable/Disable the control panel -->
<property name="ControlPanelPort" value="8080" />
<!-- Port of the control panel webpage -->
<property name="ControlPanelPassword" value="NOPE" />
<!-- Password to gain entry to the control panel -->
<property name="TelnetEnabled" value="false" />
<!-- Enable/Disable the telnet -->
<property name="TelnetPort" value="8081" />
<!-- Port of the telnet server -->
<property name="TelnetPassword" value="NOPE" />
<!-- Password to gain entry to telnet interface -->
<property name="DisableNAT" value="true" />
<!-- set this to true if your router doesn't support NAT -->
<property name="AdminFileName" value="serveradmin.xml" />
<!-- Server admin file name -->
<property name="DropOnDeath" value="0" />
<!-- 0 = everything, 1 = toolbelt only, 2 = backpack only, 3 = delete all -->
<property name="DropOnQuit" value="0" />
<!-- 0 = nothing, 1 = everything, 2 = toolbelt only, 3 = backpack only -->
<property name="CraftTimer" value="1" />
<!-- 0 = None (instant), 1 = Normal, 2 = Fast (double speed) -->
<property name="LootTimer" value="1" />
<!-- 0 = None (instant), 1 = Normal, 2 = Fast (double speed) -->
<property name="PlayerDamageGiven" value="2" />
<!-- 0 = Very Low 50%, 1 = Low 75%, 2 = Medium 100%, 3 = High 150%, 4 = Very High 200% -->
<property name="PlayerDamageRecieved" value="2" />
<!-- 0 = Very Low 50%, 1 = Low 75%, 2 = Medium 100%, 3 = High 150%, 4 = Very High 200% -->
<property name="EnemySenseMemory" value="60" />
<!-- Time, in seconds, that a zombie will pursue something that has been sensed. -->
<property name="EnemySpawnMode" value="3" />
<!-- 0 = Disabled 0%, 1 = Very Low 50%, 2 = Low 75%, 3 = Medium 100%, 4 = High 125%, 5 = Very High 150% -->
<property name="EnemyDifficulty" value="0" />
<!-- 0 = Normal, 1 = Feral -->
<property name="NightPercentage" value="35" />
<!-- percentage in whole numbers -->
<property name="BlockDurabilityModifier" value="100" />
<!-- percentage in whole numbers -->
<property name="LootAbundance" value="100" />
<!-- percentage in whole numbers -->
<property name="LootRespawnDays" value="7" />
<!-- days in whole numbers -->
<property name="LandClaimSize" value="7" />
<!-- Size in blocks that is protected by a keystone -->
<property name="LandClaimDeadZone" value="30" />
<!-- Keystones must be this many blocks apart (unless you are friends with the other player) -->
<property name="LandClaimExpiryTime" value="3" />
<!-- The number of days a player can be offline before their claims expire and are no longer protected -->
<property name="LandClaimDecayMode" value="0" />
<!-- Controls how offline players land claims decay. All claims have full protection for the first 24hrs. 0=Linear, 1=Exponential, 2=Full protection until claim is expired. -->
<property name="LandClaimOnlineDurabilityModifier" value="4" />
<!-- How much protected claim area block hardness is increased when a player is online. 0 means infinite (no damage will ever be taken). Default is 32x -->
<property name="LandClaimOfflineDurabilityModifier" value="4" />
<!-- How much protected claim area block hardness is increased when a player is offline. 0 means infinite (no damage will ever be taken). Default is 32x -->
<property name="AirDropFrequency" value="24" />
<!-- How often airdrop occur in game-hours, 0 == never -->
<property name="MaxSpawnedZombies" value="60" />
<!-- Making this number too large (more than about 80) may cause servers to run at poor framerates which will effect lag and play quality for clients. -->
<property name="VACEnabled" value="true" />
<!-- Enables/Disables Valve Anti Cheat -->
<!--property name="SaveGameFolder" value="absolute path" /-->
<!-- use this to override the default save game path -->
</ServerSettings>