UT 2004 problem
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- A semi-regular
- Posts: 26
- https://www.youtube.com/channel/UC40BgXanDqOYoVCYFDSTfHA
- Joined: Mon Apr 12, 2004 10:48 am
UT 2004 problem
We have a UT 2004 server that runs onslaught. We are getting complaint from a few usuers that they are getting 'stuck' and cant move in the game. Anyone else having that problem?
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- Staff
- Posts: 42
- Joined: Sun Mar 07, 2004 12:49 am
- Location: Corona, CA
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Did you change the Tickrate?
That normally happens when you mess with the default settings...
[IpDrv.TcpNetDriver]
AllowDownloads=True
ConnectionTimeout=20.0
InitialConnectTimeout=200.0
AckTimeout=1.0
KeepAliveTime=0.2
MaxClientRate=15000
MaxInternetClientRate=10000 <--- Leave at default or lower
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=20 <---- Leave at default
LanServerMaxTickRate=35
DownloadManagers=IpDrv.HTTPDownload
DownloadManagers=Engine.ChannelDownload
AllowPlayerPortUnreach=False
LogPortUnreach=False
MaxConnPerIPPerMinute=5
LogMaxConnPerIPPerMin=False
That normally happens when you mess with the default settings...
[IpDrv.TcpNetDriver]
AllowDownloads=True
ConnectionTimeout=20.0
InitialConnectTimeout=200.0
AckTimeout=1.0
KeepAliveTime=0.2
MaxClientRate=15000
MaxInternetClientRate=10000 <--- Leave at default or lower
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=20 <---- Leave at default
LanServerMaxTickRate=35
DownloadManagers=IpDrv.HTTPDownload
DownloadManagers=Engine.ChannelDownload
AllowPlayerPortUnreach=False
LogPortUnreach=False
MaxConnPerIPPerMinute=5
LogMaxConnPerIPPerMin=False