BC2/BF3/MoH/MoHW admin daemon feedback
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Re: BC2 admin daemon feedback
I am curious....with Procon, I can set levels of access (not like the 1-10 levels in the NFO Control Panel)....but with the NFO Control Panel, what commands do each of the 10 levels have access to? How can we specify who gets what commands?
Thank you in advance.
Thank you in advance.
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Re: BC2 admin daemon feedback
There are no levels like NFO.
Your create user accounts for your admins, and you can set their access like kill, kick, tban, ban, move players. And you can use different combinations of those.
You can set the use of pb commands or not.
You can allow edit map zones or not.
You can allow edit map, ban, reserved slots list.
Your create user accounts for your admins, and you can set their access like kill, kick, tban, ban, move players. And you can use different combinations of those.
You can set the use of pb commands or not.
You can allow edit map zones or not.
You can allow edit map, ban, reserved slots list.
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Re: BC2 admin daemon feedback
Hard to explain so I added a screenshot of what you can grant your admins.
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Re: BC2 admin daemon feedback
To talk about Procon, please use a different thread. This thread is just for the admin daemon here.
Levels in our admin daemon are used to determine authority when other admins are in the server.
Levels in our admin daemon are used to determine authority when other admins are in the server.
Re: BC2 admin daemon feedback
1. do large ban lists still cause crash after R11?
2. is it possible to change NFO admin daemon !tban functionality to greater then 5 min temp bans?
2. is it possible to change NFO admin daemon !tban functionality to greater then 5 min temp bans?
Re: BC2 admin daemon feedback
1. I believe so.
2. Theoretically, but I wouldn't want to do that globally, since it's currently lumped in with !kick, as both commands have a mild effect. I would more likely have to do this as a separate command lumped with !ban, or a modification of !ban.
2. Theoretically, but I wouldn't want to do that globally, since it's currently lumped in with !kick, as both commands have a mild effect. I would more likely have to do this as a separate command lumped with !ban, or a modification of !ban.
Re: BC2 admin daemon feedback
Thanks for your response.
Re: BC2 admin daemon feedback
Today, I changed the map cycler so that it inserts all of the maps that the server might run (either because they were manually chosen, or are capable of being randomly chosen) into the server's map list, even though the map list isn't really used. This will allow Battlelog to correctly filter for servers that cycle game modes and maps, and for it to know which servers are running Back to Karkand maps in the future.
Note that if you use our map cycler and manually inspect the mapList.list output, it will likely not appear to match up with what you specified on the "Easy setup" page. This is because it shows only one copy of each map+mode combination and lists all of the maps that might be randomly chosen separately. The actual order will be correct, and (if you use a random option) appropriately random.
Note that if you use our map cycler and manually inspect the mapList.list output, it will likely not appear to match up with what you specified on the "Easy setup" page. This is because it shows only one copy of each map+mode combination and lists all of the maps that might be randomly chosen separately. The actual order will be correct, and (if you use a random option) appropriately random.
Re: BC2 admin daemon feedback
Would it be possible to add confirmation of the admin command in BF3 chat.
In Procon in-game admin, when I ban or kick a player, the action is repeated in the chat window, confirming to me that command is successful and announcing to the server that admin took action. Something like: Admin - !ban Joe for hacking.
It would be helpful to have that in NFO admin.
In Procon in-game admin, when I ban or kick a player, the action is repeated in the chat window, confirming to me that command is successful and announcing to the server that admin took action. Something like: Admin - !ban Joe for hacking.
It would be helpful to have that in NFO admin.
Re: BC2 admin daemon feedback
The daemon responds to the client who initiated the command privately, as it does in BC2. Unfortunately, DICE has not yet made that function work properly in BF3, so we're still waiting for them to implement it. We do not want the commands to be shown publicly, as a general rule, because we know that the admin doesn't always want this.
Re: BC2 admin daemon feedback
Procon admin plugin uses ! for public, i.e visible to all and @ for private, i.e visible just to admin and player admin command.
Re: BC2 admin daemon feedback
We could consider implementing something like that, if DICE doesn't fix this.
Re: BC2 admin daemon feedback
nutz wrote:was there ever a ping kicker added in??...i saw discussion of it but not that it was ever added in...
Just resurrecting this as something to consider when there's time...I'd love to have it auto boot anyone over 200...Edge100x wrote:Possibly. I haven't had time to implement additional features recently.
Re: BC2 admin daemon feedback
nutz, since BF3 does not report client pings as BC2 did, this would unfortunately be difficult to implement now.
Re: BC2 admin daemon feedback
ahhh so they F'd it up by showing everyone else's ping but not your own?