My target line is : C:\cod4\iw3mp.exe +set dedicated 2 +set net_ip xx.xx.xx.xxx +set net_port 28960 +set sv_maxclients 24 +set sv_punkbuster 1 +exec server.cfg +map_rotate
My config is :
//******************************************************************************
// Color Codes
//******************************************************************************
// Colors for text. Do not clear the comment in front of the color codes.
// Useful for your server name, motd msg's - Information and ref use only
//
// ^1 = Red
// ^2 = Green
// ^3 = Yellow
// ^4 = Blue
// ^5 = Cyan
// ^6 = pink/Magenta
// ^7 = White
// ^0 = Black
// ************************************************** ***
// ****** Public Info Displayed in the Game Browser *****
// ************************************************** ***
sets sv_hostname "Server"
sets _Admin "MasonJar"
sets _Email "cod4shire@yahoo.com"
sets _Website ""
sets _Location ""
sets _Irc ""
sets _Mod "None"
sets _ModVer ""
sets _ModUpdate ""
sets _Maps "COD4 Stock Maps"
// ************************************************** ***
// *********** Server Settings ****************
// ************************************************** ***
set scr_motd "Welcome to our server" // Message of the day
//******************************************************************************
// Admin rcon password
//******************************************************************************
set rcon_password "xxxx"
//******************************************************************************
// Make Server Private
//******************************************************************************
sets g_needpass "0" // Makes server private (0=no 1=yes)
set g_password "" // Password to join private server
//******************************************************************************
// Private Slots - Subtracted From Maxclients
//******************************************************************************
set sv_privateClients "2" // Number of Private slots (Taken from server max clients)
set sv_privatePassword "3553" // Password for the private slots
//******************************************************************************
// Server Network Settings
//******************************************************************************
set sv_maxRate "25000" // Data transfer rate between player and server (5000-25000)
//set sv_fps "20" // Not used, limits frames per second to players
//******************************************************************************
// Limit Lag and Reconnects
//******************************************************************************
set sv_minPing "0" // Minimum ping allowed to connect
set sv_maxPing "250" // Max ping allowed to connect
set sv_reconnectlimit "3" // Max allowed reconnect attempts
//******************************************************************************
// Log File Settings
//******************************************************************************
set logfile "1" // 0 = NO log, 1 = log file enabled
set g_logsync "2" // 0=no log, 1=buffered, 2=continuous, 3=append
set g_log "server_mp.log" // Name of log file, default is games_mp.log
set sv_log_damage "1"
//******************************************************************************
// Anti Cheat Settings
//******************************************************************************
set sv_pure "1" // Requires players files to match the server (1=on 0=off)
seta sv_allowAnonymous "0" // Allows/Disallows anonymous players to join the server (1=yes 0=no)
set sv_kickBanTime "3600" // Time in seconds a temp banned player must wait to rejoin the server
set g_banIPs "" // Banned Ip's (May be outdated, cod4 uses banlist.txt file)
set sv_disableClientConsole "0" // Disables players console to prevent issue of commands (1=yes 0=no)
set g_no_script_spam "1"
set cl_autocmd "0"
set sv_cheats "0" // Enable/Disable cheats (May be outdated)
//******************************************************************************
// Drop Inactive Players/Spectators
//******************************************************************************
set sv_timeout "300" // Drops a player that times out (In seconds)
set sv_connectTimeout "300" // Drops a player whose connection times out (In seconds)
set g_inactivity "0" // Drops inactive player (In seconds)
set g_inactivityspectator "0" // Drops inactive spectator (In seconds)
set sv_zombietime "2" // default 2, 0 - 1800
//******************************************************************************
// HTTP Redirect/Downloads (0=off/1=on) Used for MODs and custom maps
//******************************************************************************
set sv_allowdownload "1"
seta sv_wwwDownload "1"
seta sv_wwwBaseURL "http://www.yourwebsite.com/base_directory"
seta sv_wwwDlDisconnected "0"
//******************************************************************************
// Ingame Voice Communications
//******************************************************************************
set sv_voice "0"
set sv_voiceQuality "1"
set voice_deadChat "0"
set voice_global "0"
set voice_localEcho "0"
set winvoice_mic_mute "1"
//******************************************************************************
// Gameplay Settings
//******************************************************************************
set scr_game_onlyheadshots 0 // [0-1] 1=on/0=off
set scr_game_deathpointloss 0 // [0-1] 1=on/0=off
set scr_game_suicidepointloss 0 // [0-1] 1=on/0=off
set scr_game_spectatetype 2 // [0-2] (Disabled, Team/Players Only, Free)
//******************************************************************************
// Team Killing/Balance Settings
//******************************************************************************
set scr_teambalance 1 // [0-1] 1=on/0=off
set scr_team_teamkillspawndelay 10 // Spawn delay in seconds after team killing
set scr_team_kickteamkillers 0 // [0-1] 1=yes/0=no
set scr_team_teamkillpointloss 1 // [0-1] 1=on/0=off
//******************************************************************************
// Player Settings
//******************************************************************************
set scr_player_suicidespawndelay 0 // Spawn delay in seconds after suicide
set scr_player_forcerespawn 1 // [0-1] 1=yes/0=no
set scr_player_sprinttime 4 // Sprint time in seconds
//******************************************************************************
// Misc Settings
//******************************************************************************
set ui_hud_obituaries 1 // [0-1] 1=on/0=off
set ui_hud_showobjicons 1 // [0-1] 1=on/0=off
set g_allowvote 0 // [0-1] 1=on/0=off Enable/Disable map voting
set g_compassShowEnemies 0 // [0-1] 1=on/0=off
set g_antilag 0 // [0-1] 1=on/0=off default 1
//******************************************************************************
// DEATHMATCH
//******************************************************************************
set scr_dm_scorelimit 150 // Point score to reach to win map
set scr_dm_timelimit 10 // maximum time in minutes per round
set scr_dm_roundlimit 1 // maximum number of rounds
set scr_dm_numlives 0 // maximum number of respawns, 0 = infinite
set scr_dm_playerrespawndelay 0 // Amount of time in seconds to delay player respawn. *hardcode mode default is 10.
set scr_dm_waverespawndelay 0 // Amount of time in seconds to delay players to force respawn in waves
//******************************************************************************
// DOMINATION
//******************************************************************************
set scr_dom_scorelimit 200 // Point score to reach to win map
set scr_dom_timelimit 0 // maximum time in minutes per round
set scr_dom_roundlimit 1 // maximum number of rounds
set scr_dom_numlives 0 // maximum number of respawns, 0 = infinite
set scr_dom_playerrespawndelay 0 // Amount of time in seconds to delay player respawn. *hardcode mode default is 10.
set scr_dom_waverespawndelay 0 // Amount of time in seconds to delay players to force respawn in waves
//******************************************************************************
// TEAM DEATHMATCH
//******************************************************************************
set scr_war_scorelimit 1500 // Point score to reach to win map
set scr_war_timelimit 15 // maximum time in minutes per round
set scr_war_roundlimit 1 // maximum number of rounds
set scr_war_numlives 0 // maximum number of respawns, 0 = infinite
set scr_war_playerrespawndelay 0 // Amount of time in seconds to delay player respawn. *hardcode mode default is 10.
set scr_war_waverespawndelay 0 // Amount of time in seconds to delay players to force respawn in waves
//******************************************************************************
// SABOTAGE
//******************************************************************************
set scr_sab_scorelimit 1 // Number of rounds to reach to win map
set scr_sab_timelimit 20 // maximum time in minutes per round
set scr_sab_roundlimit 0 // maximum number of rounds
set scr_sab_roundswitch 1 // number of rounds to switch sides
set scr_sab_numlives 0 // maximum number of respawns, 0 = infinite
set scr_sab_bombtimer 30 // Amount of time in seconds before bomb explodes
set scr_sab_planttime 2.5 // Amount of time in seconds to plant a bomb
set scr_sab_defusetime 5 // Amount of time in seconds to defuse a bomb
set scr_sab_hotpotato 0 // 1 = shared bomb timer, 0 = bomb timer for each team
set scr_sab_playerrespawndelay 7.5 // Amount of time in seconds to delay player respawn. *hardcode mode default is 10.
set scr_sab_waverespawndelay 0 // Amount of time in seconds to delay players to force respawn in waves
//******************************************************************************
// SEARCH AND DESTROY CLASSIC
//******************************************************************************
set scr_sd_scorelimit 8 // Number of rounds to reach to win map
set scr_sd_timelimit 2.5 // maximum time in minutes per round
set scr_sd_roundlimit 0 // maximum number of rounds
set scr_sd_roundswitch 1 // number of rounds to switch sides
set scr_sd_numlives 1 // maximum number of respawns, 0 = infinite
set scr_sd_bombtimer 45 // Amount of time in seconds before bomb explodes
set scr_sd_planttime 5 // Amount of time in seconds to plant a bomb
set scr_sd_defusetime 5 // Amount of time in seconds to defuse a bomb
set scr_sd_multibomb 0 // 0 = single bomb, 1 = all attackers carry a bomb
set scr_sd_playerrespawndelay 0 // Amount of time in seconds to delay player respawn. *hardcode mode default is 10.
set scr_sd_waverespawndelay 0 // Amount of time in seconds to delay players to force respawn in waves
//******************************************************************************
// KING OF THE HILL - aka Headquarters
//******************************************************************************
set scr_koth_scorelimit 250 // Point score to reach to win map
set scr_koth_timelimit 15 // maximum time in minutes per round
set scr_koth_roundlimit 1 // maximum number of rounds
set scr_koth_roundswitch 1 // number of rounds to switch sides
set scr_koth_numlives 0 // maximum number of respawns, 0 = infinite
set scr_koth_playerrespawndelay 15 // Amount of time in seconds to delay player respawn. *hardcode mode default is 10.
set scr_koth_waverespawndelay 0 // Amount of time in seconds to delay players to force respawn in waves
set koth_autodestroytime 60 // Amount of time in seconds HQ is online to be captured/destroyed
set koth_spawntime 0 // AMount of delay time in seconds before HQ can be activated
set koth_kothmode 0 // 0 = Classic, enemy destroys HQ, 1 = non classic, enemy can capture HQ
set koth_capturetime 20 // Amount of time in seconds to capture HQ
set koth_destroytime 10 // Amount of time in secongs to destroy HQ
set koth_delayPlayer 0 // Enable respawn delay - overrides default respawn system??
set koth_spawnDelay 60 // Amount of time to delay respawn - overrides default system??
set scr_hardcore 0
set scr_team_fftype 2 // [0-3] (Disabled, Enabled, Reflect, Shared)
set scr_player_maxhealth 100 // Health 0-100
set scr_player_healthregentime 5 // Health regeneration in seconds
set scr_player_respawndelay 0 // Amount of time in seconds to delay player respawn.
set scr_game_allowkillcam 1 // [0-1] 1=on/0=off
set scr_game_forceuav 1 // [0-1] 1=on/0=off
set scr_oldschool "0"
set sv_maprotationcurrent ""
set sv_maprotation "gametype sd map mp_backlot gametype sd map mp_crash gametype war map mp_vacant gametype sd map mp_broadcast map mp_citystreets map mp_crossfire gametype war map mp_vacant gametype sd map mp_vacant map mp_bloc map mp_cargoship gametype war map mp_vacant gametype sd map mp_overgrown map mp_strike"