Rust requirements
- J-English
- This is my homepage
- Posts: 618
- https://www.youtube.com/channel/UC40BgXanDqOYoVCYFDSTfHA
- Joined: Thu Apr 15, 2010 4:06 am
- Location: United Kingdom
Rust requirements
What would be the recommended requirements for hosting rust on an un-managed if i was to rent one.
2 or 3 core since is based on source
2 or 3 core since is based on source
Re: Rust requirements
A two core would likely work well. Depending on the size of the server and the background processes you may need to add an additional gig of memory. In my testing Rust was idling at 1.2GB of memory. CPU usage was about 64% normalized.
@Kraze^NFo> Juski has a very valid point
@Juski> Got my new signature, thanks!
@Kraze^NFo> Out of context!
@Juski> Doesn't matter!
@Juski> You said I had a valid point! You can't take it back now! It's out there!
@Juski> Got my new signature, thanks!
@Kraze^NFo> Out of context!
@Juski> Doesn't matter!
@Juski> You said I had a valid point! You can't take it back now! It's out there!
-
- This is my homepage
- Posts: 201
- Joined: Wed Feb 19, 2014 6:07 pm
- Location: Dallas, TX
Re: Rust requirements
I would go with the three core, just to be on the safe side, as kraze said the CPU usage was about 64% normalized, and i wouldn't want my CPU going over 50% because that's when you usually see performance dips.
Re: Rust requirements
Has he released the dedi files yet?
Re: Rust requirements
Yes, legacy and experimental are available publicly. Legacy is included with the experimental download.
http://rustdev.facepunchstudios.com/dedicated-server
http://rustdev.facepunchstudios.com/dedicated-server
@Kraze^NFo> Juski has a very valid point
@Juski> Got my new signature, thanks!
@Kraze^NFo> Out of context!
@Juski> Doesn't matter!
@Juski> You said I had a valid point! You can't take it back now! It's out there!
@Juski> Got my new signature, thanks!
@Kraze^NFo> Out of context!
@Juski> Doesn't matter!
@Juski> You said I had a valid point! You can't take it back now! It's out there!
Re: Rust requirements
I gather the cpu usage will increase with more players upon joining
Re: Rust requirements
Not always. Rust is one of those games that uses a lot of the gate, but not much more when players join.J-English wrote:I gather the cpu usage will increase with more players upon joining
@Kraze^NFo> Juski has a very valid point
@Juski> Got my new signature, thanks!
@Kraze^NFo> Out of context!
@Juski> Doesn't matter!
@Juski> You said I had a valid point! You can't take it back now! It's out there!
@Juski> Got my new signature, thanks!
@Kraze^NFo> Out of context!
@Juski> Doesn't matter!
@Juski> You said I had a valid point! You can't take it back now! It's out there!
Re: Rust requirements
My box is sitting right around 1 gig of RAM used and 3-4% CPU
Not bad considering the developer.
Not bad considering the developer.
Re: Rust requirements
Do you guys plan to add Rust support?
Re: Rust requirements
Yes, but Rust still has a ways to go before it's going to be considered ready. Garry is constantly changing things on a daily basis which make it hard to support as one day it may be completely broken and the other it may suddenly require a lot of resources. Once it's a bit more stable we should be able to get it added.Baron wrote:Do you guys plan to add Rust support?
@Kraze^NFo> Juski has a very valid point
@Juski> Got my new signature, thanks!
@Kraze^NFo> Out of context!
@Juski> Doesn't matter!
@Juski> You said I had a valid point! You can't take it back now! It's out there!
@Juski> Got my new signature, thanks!
@Kraze^NFo> Out of context!
@Juski> Doesn't matter!
@Juski> You said I had a valid point! You can't take it back now! It's out there!
Re: Rust requirements
Has there been any discussion of NFO hosting the new Rust Experimental -- the new Rust has come a long way in the last six months and I've been running a server with another provider since NFO doesn't yet host Rust. I'd love to move my rental over to NFO so I hope you will consider looking into adding Rust servers.
Re: Rust requirements
Rust is still being actively monitored. I actually run a test server for it and have been keeping a close eye on performance and whatnot.markym wrote:Has there been any discussion of NFO hosting the new Rust Experimental -- the new Rust has come a long way in the last six months and I've been running a server with another provider since NFO doesn't yet host Rust. I'd love to move my rental over to NFO so I hope you will consider looking into adding Rust servers.
@Kraze^NFo> Juski has a very valid point
@Juski> Got my new signature, thanks!
@Kraze^NFo> Out of context!
@Juski> Doesn't matter!
@Juski> You said I had a valid point! You can't take it back now! It's out there!
@Juski> Got my new signature, thanks!
@Kraze^NFo> Out of context!
@Juski> Doesn't matter!
@Juski> You said I had a valid point! You can't take it back now! It's out there!
-
- This is my homepage
- Posts: 201
- Joined: Wed Feb 19, 2014 6:07 pm
- Location: Dallas, TX
Re: Rust requirements
markym if you want you can run a Rust server on a unmanaged machine here.markym wrote:Has there been any discussion of NFO hosting the new Rust Experimental -- the new Rust has come a long way in the last six months and I've been running a server with another provider since NFO doesn't yet host Rust. I'd love to move my rental over to NFO so I hope you will consider looking into adding Rust servers.
Re: Rust requirements
Thanks, I'm just not sure I could manage it will all the updates and such that are happening. I rent a minecraft, vent and have me preorder in for Hardline too. All managed servers by NFO because well you guys rock!theRadAleks wrote:markym if you want you can run a Rust server on a unmanaged machine here.markym wrote:Has there been any discussion of NFO hosting the new Rust Experimental -- the new Rust has come a long way in the last six months and I've been running a server with another provider since NFO doesn't yet host Rust. I'd love to move my rental over to NFO so I hope you will consider looking into adding Rust servers.