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PostPosted: Sun Dec 18, 2011 11:06 am 
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If you jump in the base AA (Centurion, US) and bail while shooting, it crashes the server. Now that explains why Oman and Wake crashes.. only they have the AA + Carrier.

Tried this a few times, 100% confirmation


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PostPosted: Sun Dec 18, 2011 11:24 am 
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Is this for Rush, Conquest, or both?

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PostPosted: Sun Dec 18, 2011 11:25 am 
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I have only tried Conquest Large, 64.


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PostPosted: Sun Dec 18, 2011 11:48 am 
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Yep, that is the bug I referenced in my previous post about R16, fixed by R16. Other bugs also still exist, most notably one that is exacerbated by high ticket counts.


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PostPosted: Sun Dec 18, 2011 2:19 pm 
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Should we go under 500 tickets? We have 3 servers running 1000 tickets, one running 600.


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PostPosted: Sun Dec 18, 2011 2:22 pm 
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People are reporting crashes with high ticket counts, if you are still seeing crashes I would lower it to 100% or so and see how it plays.

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<@TimeX-NFo> Hey, we used to have to carry our packets to the servers.
<@TimeX-NFo> And it was upstream, both ways.

<@TimeX-NFo|away> You're asking the old dude for help?????
<@Kraze^NFo> Yes


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PostPosted: Sun Dec 18, 2011 2:30 pm 
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awesome job getting R16 out!

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PostPosted: Sun Dec 18, 2011 11:46 pm 
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So, anyone that has R16 applied with Oman and Wake in the rotation having good luck so far? No crashes hopefully? My R15 server with just Karkand and Sharqi in the rotation has been up and full for 2 days and 4 hours.

I think I'll reset and apply the update tomorrow and then add Oman and Wake back in if I see good reports in response to my post here. :)

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PostPosted: Mon Dec 19, 2011 12:12 am 
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Going good so far I have 15 hours up time with a full server running all B2K maps on Conquest Large

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PostPosted: Mon Dec 19, 2011 1:21 am 
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Not a single crash on our servers running oman and wake island so far.. one is at 12 hours other 8


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PostPosted: Mon Dec 19, 2011 5:39 am 
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On our 64 slot conquest running B2K we experienced one crash after 5 hours of up-time at about 9pm. Since then the server has run 8+ straight. So still not perfect but an improvement.

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PostPosted: Sat Dec 31, 2011 12:42 am 
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The high ticket count crash has burdened us a lot today. It has crashed 4 times at least within 24 hours on our 1k ticket Metro server. Any word on a fix from DICE?

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PostPosted: Sat Dec 31, 2011 12:44 am 
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DICE has been on vacation since before Christmas, but we were working with them on the high-ticket-count crashes before they left and will be working more with them when they get back.


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PostPosted: Sat Dec 31, 2011 11:10 am 
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Noticed another problem. When we were trying to populate our new server this last week, a clanmate noticed that our server dropped off the battlelog when you search for it, and our favourites, even though I was logged on the server, and it was still online. (I confirmed this) I restarted the map and it appeared again on battlelog and my favourvites. :? They have noticed this before and restarted the server to fix it, but it was the first time I had seen it happen. If this has already been mentioned, sorry I missed it.

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PostPosted: Sat Dec 31, 2011 12:55 pm 
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Woah! We've had waaayyy too many crashes within 24 hours now! Look at our Operation Metro graph! It's looking nasty! Do you think someone has found an exploit to crash the servers again? Because this many crashes is just too unreal.

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