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PostPosted: Tue Dec 13, 2011 2:12 pm 
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I dunno WTH is going on but it seems that my 64 player server that I have running Back to Karkand is dropping in and out. I don't believe that it is actually crashing. It seems that its disappearing from the backend or something.

It drops all the players than comes back up and does the same thing a few minutes later. Some of the messages include... "Game Session was removed" "Something went wrong" Then I refresh the server list and mine is gone and pops back up about 40 seconds later.

This is really getting irritating the amount of bugs they are accumulating on their end. Anyone else's server doing this to them at the moment?

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PostPosted: Tue Dec 13, 2011 2:15 pm 
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Many servers have been doing this for the last ~5 hours, due to the EA Blaze/Battlelog/Origin problems and maintenance. It seems to be improving a bit now.

R12/R14 also has some new or more common crash bugs that DICE is investigating.


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PostPosted: Tue Dec 13, 2011 2:17 pm 
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Thanks for the intel, John!

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PostPosted: Tue Dec 13, 2011 5:12 pm 
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Edge100x wrote:
Many servers have been doing this for the last ~5 hours, due to the EA Blaze/Battlelog/Origin problems and maintenance. It seems to be improving a bit now.

R12/R14 also has some new or more common crash bugs that DICE is investigating.


Are there any suggestions as to what not to run to possibly limit this? as I've had this happen once so far that I know of.

i.e high tickets, fast respawns, any plugins on procon that we should limit? (I know you don't handle procon, but I vaguely remember some members saying particular procon plugins are causing issues)


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PostPosted: Tue Dec 13, 2011 5:23 pm 
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BeardedBubba, I don't have any specific recommendations right now. Lowering ticket counts and slot counts helped in prior versions, but supposedly the bug that this helped to avoid was addressed in the latest version.


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PostPosted: Tue Dec 13, 2011 5:26 pm 
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Edge100x wrote:
BeardedBubba, I don't have any specific recommendations right now. Lowering ticket counts and slot counts helped in prior versions, but supposedly the bug that this helped to avoid was addressed in the latest version.



Thats what I thought in the server patch, was just curious if you had any recommendations. Thanks for getting back.


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PostPosted: Tue Dec 13, 2011 7:06 pm 
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My servers started dropping from Battlelog again just a bit ago. Seems stable for now though... Probably wont be long until they drop off the backend again. Anyone else getting this a lot today?

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PostPosted: Tue Dec 13, 2011 8:17 pm 
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lol only dice would skip R13

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PostPosted: Tue Dec 13, 2011 11:14 pm 
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Our bbb.game.nfoservers.com is also having the same issues.


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PostPosted: Tue Dec 13, 2011 11:56 pm 
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We had a 'B2K maps only' rotation tonight (2 rounds each, 200% tickets)- Wake, Back to Karkand, Gulf of Oman, and Sharqi Peninsula, and we 'blipped/crashed' twice, both on Gulf of Oman. Could have been coincidence about Oman, but I remember the issues with Tehran Highway, and it makes me wonder.

Maybe just strange timing, but wanted to at least throw it out there to see if anyone else crashed on Oman.

Thanks!

-Treadd

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PostPosted: Wed Dec 14, 2011 12:46 am 
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We've crashed on Gulf of Oman twice I believe as well as Wake Island


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PostPosted: Wed Dec 14, 2011 12:59 am 
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Okay I can now confirm that Gulf of Oman seems to be crashing the server more often than the others.


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PostPosted: Wed Dec 14, 2011 2:49 am 
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vinotauro wrote:
Okay I can now confirm that Gulf of Oman seems to be crashing the server more often than the others.


My server has dropped from EA at least 5 times today and has crashed about 4 times. The last crash was not on Gulf of Oman, however.

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PostPosted: Wed Dec 14, 2011 6:28 am 
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EA/DICE took 1 step forward and 20 steps back.


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PostPosted: Wed Dec 14, 2011 10:03 am 
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TimSad wrote:
vinotauro wrote:
Okay I can now confirm that Gulf of Oman seems to be crashing the server more often than the others.


My server has dropped from EA at least 5 times today and has crashed about 4 times. The last crash was not on Gulf of Oman, however.


We see our Wake Island server crashing way more often then our full B2K map rotation server. Not sure why.

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