Does the cycler have the smarts to know what map was played last so they dont play the same two rush or conquest maps back to back? I would like to set it up so its rush, rush, conquest, conquest.
Yes, it does have a little intelligence in this respect. In random mode, it won't let the same map + mode run twice in a row, so you wouldn't have Panama Canal on Conquest twice, for instance.
Also, thanks for all the feedback, guys. I will be working on many of these features for the next iteration
Is it possible/feasible to add logic to ensure that a map only repeats after all other maps have cycled? I have seen times when a map would repeat after two map changes. So basically for every map played take it out of the cycle until the rest have been played/loaded.