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PostPosted: Thu Nov 03, 2011 1:20 pm 
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Not really good if a map has 2 rounds where teams switch sides for the second round.
This would cause people to play the assault or defense twice.

At least on map change, player play each side once.

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PostPosted: Thu Nov 03, 2011 1:34 pm 
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Edge100x wrote:
I've added an auto-scramble feature in beta under the "Admin daemon" section now.

Image


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PostPosted: Fri Nov 04, 2011 10:47 am 
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Does NFO in-game admin conflicts with ProCon in-game admin if both are set up and running.


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PostPosted: Fri Nov 04, 2011 10:50 am 
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MyOdessa wrote:
Does NFO in-game admin conflicts with ProCon in-game admin if both are set up and running.


Nope! I use the admin daemon and run procon as well, no issues!


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PostPosted: Fri Nov 04, 2011 11:34 am 
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With the standard server settings, bith the cp admin page and Procon first read the server settings and then create the page in either tool. They both read the same server settings, so you can't have a conflict.

If you change one setting say on Procon, if you refresh your CP admin page, you will see the setting has changed. And vice versa.

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PostPosted: Fri Nov 04, 2011 11:37 am 
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Thank you, Gents, appreciated.


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PostPosted: Fri Nov 04, 2011 12:03 pm 
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My Assumption: This Easy Setup admin daemon is for BF3, since I see it on my BF3 Easy Setup page.

Request: Can we have a "scramble after x rounds" feature, so that no one is playing attacker (RUSH mode) in back-to-back rounds? Allow "x" to be determined by putting in a value, where 1 is default but can be changed as necessary.

I know someone already mentioned this situation/problem, was wondering if it can be done for BF3.

Thanks for the existing work on this admin daemon, excellent functionality.


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PostPosted: Fri Nov 04, 2011 5:38 pm 
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In BC2 admin kill did not add to players death, I used NFO in-game admin in BF3 and admin kill add death to player's stats. Is that how it should work in BF3 or is setting off?


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PostPosted: Fri Nov 04, 2011 8:20 pm 
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MyOdessa, we just pass on the kill command to the game, so it's up to BF3 on how to count it. We don't have an option of whether to make it show up as a death, unfortunately.


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PostPosted: Fri Nov 04, 2011 11:42 pm 
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Thanks. Too bad, I liked the way it was in BC2, it worked better then warning, but did not add death to a player.


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PostPosted: Sat Nov 05, 2011 5:42 am 
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Kill in BC2 also added a kill.
Same as suicide added a kill.

A death no matter how added a kill.

Only difference from BC2 an BF3 is that now in BF3, when your brought back up, that kill is removed on your side, but the shooter still gets credit.

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PostPosted: Sat Nov 05, 2011 8:40 am 
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Admin kills as in !kill did not add death in BC2. Aside from using in on players, I used it to mill me when wounded or out of ammo. No added death.


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PostPosted: Sat Nov 05, 2011 1:09 pm 
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Is !scramble working correctly? Using the command and also the auto scrambler on the daemon never seem to actually scramble the teams.


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PostPosted: Sat Nov 05, 2011 1:53 pm 
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Jeff7477 wrote:
Is !scramble working correctly? Using the command and also the auto scrambler on the daemon never seem to actually scramble the teams.


i've only tried the scramble command once in BF3, but it didn't work that one time.


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PostPosted: Sun Nov 06, 2011 8:02 am 
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I was asked to post this from the IRC support channel because the NFO admin thought it was a good idea:

1. Would you consider having the admin daemon keep a timestamped log of server chat available for retrieval? Break it into 1 hour chunks and keep a couple weeks of logs or up to a certain disk space allocation of chat.

2. Keep a timestamped file for each in-game admin entered into the daemon for tracking the various commands he/she has run in the game?

I thought these two suggestions would provide a straightforward way for server operators to validate or invalidate allegations of admin abuse. The per-admin file would give you a list of what commands were run at what time by a specific admin. The chat log would let you look up the corresponding time commands were run and see the context in which those commands were run.

Thanks for the consideration!


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