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 Post subject: TF2 Replay
PostPosted: Wed Jul 20, 2011 12:36 am 
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So I have a 25 slot server, which shows up at 24, (With 1 hidden reserved slot) and I was wondering if it is possible to have even teams (12v12) Instead of 12v11, because tf2 replay counts as a bot which sits in spec. :?


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 Post subject: Re: TF2 Replay
PostPosted: Wed Jul 20, 2011 9:58 am 
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I would recommend testing without sv_visiblemaxplayers set (as it must be, for you to have a hidden slot), or setting it to 25.


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 Post subject: Re: TF2 Replay
PostPosted: Wed Jul 20, 2011 9:54 pm 
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How would I go about setting that?
sv_visiblemaxplayers 25 in the server config?
And would this show server as 25 slot when people view it?


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 Post subject: Re: TF2 Replay
PostPosted: Wed Jul 20, 2011 9:57 pm 
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That is correct. It should also show as 25 slots as you said, but things are a bit quirky still with replays so i may no work as it should.

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 Post subject: Re: TF2 Replay
PostPosted: Wed Jul 20, 2011 10:06 pm 
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Alright, So is it possible to show it as 24, but not count the replay bot? (So increase max slots to, lets say 26, so then 1 reserved slot, which is hidden + replay bot =24 which shows up?), If not disabling replays are always an option.


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 Post subject: Re: TF2 Replay
PostPosted: Wed Jul 20, 2011 10:13 pm 
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Replays activate an extra server slot when active, but I believe the slot shows as a used slot and not hidden. There isn't a way to hide specific server slots, only the total number.

Replays can be disabled by simply removing the replay.cfg file, or removing the line that exec's it. This way, the replays won't be enabled after a server restart.

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 Post subject: Re: TF2 Replay
PostPosted: Wed Jul 20, 2011 10:32 pm 
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Alright, I'll mess around with it, I would really like both a hidden slot+ replay but still have even 12v12 teams


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 Post subject: Re: TF2 Replay
PostPosted: Wed Jul 20, 2011 10:39 pm 
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I don't think there is a way to do that with the game options, but it is worth testing around with.

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 Post subject: Re: TF2 Replay
PostPosted: Wed Jul 20, 2011 11:04 pm 
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Yeah, I'll just ask some clan members their opinions, then figure out of what we want to do from there.


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 Post subject: Re: TF2 Replay
PostPosted: Sat Jul 23, 2011 11:52 pm 
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Well After some tweaking, I got it to an acceptable level.
25 Slot server.
Members reporting teams now are 12v12

Code:
sm_reserve_type 0
sm_reserved_slots 1
sm_hide_slots 0
sv_visiblemaxplayers 24


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 Post subject: Re: TF2 Replay
PostPosted: Mon Jul 25, 2011 2:22 pm 
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Valve posted this related information to the mailing list today.

Quote:
The last TF2 update should have fixed the last problems with the player count for replay and SourceTV. The player count, as shown on the server browser, will never include replay or SourceTV. As some have noted, the fact that replay and source TV are "players" is an implementation kludge, and this fact should not be visible outside of the server. Also, the maxplayers settings and visiblemaxplayers should not be incremented to have an extra slot for replay, they should only count regular players. We know that this is a change from previous behaviour, but it is how we want things to work going forward. In other words, you should use the same settings for the player counts, whether you have source TV and/or replay enabled. (Eventually you will be able to have the both at the same time.) For example, if you want to have a server with 24 human players, and one reserved secret slot for yourself, you will set maxplayers to 24 and visiblemaxplayers to 25. These values should apply whether replay is enabled or not.

Your server will still increase the player count to make room for the proxies.

We know the zombie player count problem still exists, but apparently it has decreased in frequency. We're still working on it.


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 Post subject: Re: TF2 Replay
PostPosted: Mon Aug 22, 2011 7:51 pm 
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How can we have 32 player slots plus reply enabled on a managed server?
Do you have -replay set on the command line to allow it to make an extra slot when customers enable the replay option.


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 Post subject: Re: TF2 Replay
PostPosted: Mon Aug 22, 2011 8:50 pm 
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We don't have that option on there by default, but we may need to look at doing so. For now, we can add it for you if you send us a Help! request from your control panel.

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 Post subject: Re: TF2 Replay
PostPosted: Mon Aug 22, 2011 10:22 pm 
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Executing the replay.cfg at the top of your autoexec.cfg is supposed to be the same as putting -replay on the command line. Our recommended way of using replays is discussed here: viewtopic.php?f=18&t=5302


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 Post subject: Re: TF2 Replay
PostPosted: Tue Aug 23, 2011 9:50 am 
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Edge100x wrote:
Executing the replay.cfg at the top of your autoexec.cfg is supposed to be the same as putting -replay on the command line. Our recommended way of using replays is discussed here: viewtopic.php?f=18&t=5302


That way was not working, replay wasn't making its own slot. The only way we could keep 32slots was by requesting -replay added to the command line.


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