BC2/BF3/MoH/MoHW admin daemon feedback
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Re: BC2 admin daemon feedback
Don't mean to be a bother but there are some commands in here from Guardian you might want to consider adding. Some of them are open to all players like a next map query that just tells the player what the next map is.
For admin commands the ones I'd like to see are warn, flashes a warning and after 3 tbans the player. And the other is admin only chat that only sends messages to those on the admin list.
For admin commands the ones I'd like to see are warn, flashes a warning and after 3 tbans the player. And the other is admin only chat that only sends messages to those on the admin list.
Re: BC2 admin daemon feedback
Also a set next map command would be amazing. Instead of switching immediately to the map it just changes the next map to whatever you set.
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Re: BC2 admin daemon feedback
Hey Edge,
I got a quick question related to the custom map cycler. Lets say I have the following set up;
Rush Random 2
Rush Random 2
Conquest Random 2
Conquest Random 2
Does the cycler have the smarts to know what map was played last so they dont play the same two rush or conquest maps back to back? I would like to set it up so its rush, rush, conquest, conquest.
I realize making a giant static list is an option, but having it random is appealing
Thanks
I got a quick question related to the custom map cycler. Lets say I have the following set up;
Rush Random 2
Rush Random 2
Conquest Random 2
Conquest Random 2
Does the cycler have the smarts to know what map was played last so they dont play the same two rush or conquest maps back to back? I would like to set it up so its rush, rush, conquest, conquest.
I realize making a giant static list is an option, but having it random is appealing
Thanks
Re: BC2 admin daemon feedback
Yes, it does have a little intelligence in this respect. In random mode, it won't let the same map + mode run twice in a row, so you wouldn't have Panama Canal on Conquest twice, for instance.disconnect wrote:Does the cycler have the smarts to know what map was played last so they dont play the same two rush or conquest maps back to back? I would like to set it up so its rush, rush, conquest, conquest.
Also, thanks for all the feedback, guys. I will be working on many of these features for the next iteration .
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Re: BC2 admin daemon feedback
How hard would it be to make a few more events in your Automatic Server Messages. Such as "on killstreak". I've seen a few servers that have Killstreaks
When a player has 5 kills without dying, it displays "EXAMPLE TEXT"
I've got a few events that the server protocol currently outputs
Killstreaks- be able to set killstreak increments and message displayed say/yell options
Deathstreak-see above
Not in a Squad- Be able to input message if they are in squad 0
First Kill- Displays a message to the player who gets the first kill
I dont know if the protocol tells the server which class the user is, but that would be a cool option as well, but it would be a bit complicated.
On Class Change- displays a message to users if they change to recon or any other class
ex.. Player changes class to recon, message displayed "There are already 10 Recon On your team" LOL
just some suggestions.
Jason Elmore
BadCompanyTwo.com
When a player has 5 kills without dying, it displays "EXAMPLE TEXT"
I've got a few events that the server protocol currently outputs
Killstreaks- be able to set killstreak increments and message displayed say/yell options
Deathstreak-see above
Not in a Squad- Be able to input message if they are in squad 0
First Kill- Displays a message to the player who gets the first kill
I dont know if the protocol tells the server which class the user is, but that would be a cool option as well, but it would be a bit complicated.
On Class Change- displays a message to users if they change to recon or any other class
ex.. Player changes class to recon, message displayed "There are already 10 Recon On your team" LOL
just some suggestions.
Jason Elmore
BadCompanyTwo.com
Re: BC2 admin daemon feedback
None of those are events output by the server, so if you're seeing them in a tool, they're being emulated.
Anything that requires state is necessarily going to be complicated to add to the admin daemon, since right now it is nearly stateless (storing only the name of the next map). I will look into this a bit when I have the chance, though.
Anything that requires state is necessarily going to be complicated to add to the admin daemon, since right now it is nearly stateless (storing only the name of the next map). I will look into this a bit when I have the chance, though.
Re: BC2 admin daemon feedback
Are we able to do !tban soldier-name 1400 ?
Re: BC2 admin daemon feedback
The current format for that command is !tban name, and when used, it issues a five-minute ban.
Re: BC2 admin daemon feedback
It would be nice if we had a "high ping kick setting", I have been using Guardian for this on our server but if we had a kicker on the server it would be very nice. We get a lot of players from around the world with very high pings.
Re: BC2 admin daemon feedback
I know the command and its only 5mins, but i was wondering if we could have the option to set how many minutes to ban for.Edge100x wrote:The current format for that command is !tban name, and when used, it issues a five-minute ban.
example:
!tban Edge100x 1440 (would be a 24hr ban)
Re: BC2 admin daemon feedback
Players with high pings don't cause the game server to lag.mickey wrote:It would be nice if we had a "high ping kick setting", I have been using Guardian for this on our server but if we had a kicker on the server it would be very nice. We get a lot of players from around the world with very high pings.
Re: BC2 admin daemon feedback
It's something I can look into.I know the command and its only 5mins, but i was wondering if we could have the option to set how many minutes to ban for.
!tban Edge100x 1440 (would be a 24hr ban)
Re: High ping kicker, I haven't heard a lot of calls for this, but I can investigate whether it'd be an easy add.
Re: BC2 admin daemon feedback
Have noticed a few things, just wanted to let you know about them...
Have had the auto-balance scramble the teams mid-map, on it's own when they where off by 1 or 2.
Have had the scramble command set teams to 15 vs 8.
Have had the auto-balance scramble the teams mid-map, on it's own when they where off by 1 or 2.
Have had the scramble command set teams to 15 vs 8.
Re: BC2 admin daemon feedback
The game controls the auto-balancer and right now it doesn't do a great job =\. This is supposed to be improved in the new version that will be released soon.REVOS wrote:Have had the auto-balance scramble the teams mid-map, on it's own when they where off by 1 or 2.
Right now, !scramble is totally random, so in some circumstances it can result in uneven teams. I will look into an adjustment that makes it pick them in such a way that it's still mostly random but more even.Have had the scramble command set teams to 15 vs 8.
- abcclanadmin
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Re: BC2 admin daemon feedback
When will you add support for the new maps added as a result of the new patch?