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PostPosted: Fri Apr 16, 2010 12:42 am 
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Also, I've just now finished adding support for entering in-game-style commands through the "Rcon control" page in the control panel.


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PostPosted: Fri Apr 16, 2010 1:05 am 
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Not able to get the map rotation to move a map down to add a new box for next map in rotation


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PostPosted: Fri Apr 16, 2010 5:22 am 
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Aw... NIIIIICE!

Added mixed mode to both our servers. Everything seems fine on the Daemon side of things. Will do an in game test later this morning.

Very nice, Edge!

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PostPosted: Fri Apr 16, 2010 7:12 am 
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I've got a few suggestions for commands for your daemon, that are now possible thanks to the release of R9. Also R10 is coming next week, want to share any prospective changes? haha

also, kudos on the mixed game modes, that's awesome!

Feature Request:

!move
Description: Moves the player to the other team after death
Usage: !move playername

!fmove
Description: (Force Move) Kills the player and swaps them to the other team
Usage: !fmove playername

!movesquad
Description: Changes a player to a open squad
Usage: !movesquad squad# playername

!slay
Description: Kills a targeted player and sents a !yell message telling the player they were killed by admin.
Usage: !slay playername

!slayteam
Description: Kills a targeted team (Great for base raping)
Usage: !slay team#

!slayall
Description: Slays everyone, similar to ProCon's !nuke function
Usage: !nuke

!tban
Description: Temporary ban for 1 round
Usage: !tban playername

also, make the name recognition system smart, Have it where the admin only has to get part of the name right, such as tf2's system, and then come up with a server query that ask the admin through chat, "Did you mean playername?", then you can either type !yes, or !no

also !cancel, cancel's any command

A lot of these idea's were taken from what ProCon already does. I think you have a good thing going here, and would like to see it get even better. Keep up the good work.

See ya on the Battlefield

Jason Elmore
BadCompanyTwo.com


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PostPosted: Fri Apr 16, 2010 9:20 am 
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jasonelmore wrote:
I've got a few suggestions for commands for your daemon, that are now possible thanks to the release of R9. Also R10 is coming next week, want to share any prospective changes? haha

R10 finally has a fix for the client browser PunkBuster checkbox bug, and will be forcing PB on for servers, among other things. We don't have the changelog for it yet.

Quote:
Feature Request:
!move, !fmove, !fsquad

These can be all be done currently with the !move command, but I can look into making it more user-friendly.

Quote:
!slay, !slayteam, !slayall

You didn't read my changelog, did you :P

All done with the !kill command. But, I'll add an alias for !slay for you.

Quote:
!tban

Sure, I can add that.

Quote:
also, make the name recognition system smart, Have it where the admin only has to get part of the name right

That part is already in there -- you don't have to specify the full name. It's been like that since the beginning.
Quote:
...come up with a server query that ask the admin through chat, "Did you mean playername?", then you can either type !yes, or !no

I will look into that. It would mainly make sense to do it if multiple people were being killed, since if only one were being killed, which may not always be intended.

Quote:
also !cancel, cancel's any command

That sounds like it only applies to commands that ask for feedback as you just described. All of the others are instantaneous, so it's not possible to cancel them.


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PostPosted: Fri Apr 16, 2010 9:29 am 
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Rabble-Rouser wrote:
Not able to get the map rotation to move a map down to add a new box for next map in rotation

I haven't seen this problem -- can you give me steps that I can do to reproduce it? Which browser are you using?


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PostPosted: Fri Apr 16, 2010 9:31 am 
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Thanks for the detailed answers. I did not read the entire changelog, just what was put up in the events tab of the server. I also didn't notice these commands listed in the admin privileges section of the control panel, so i assumed that they were not currently a option, my mistake.

Keep up the good work my friend.

Jason

Quote:
I will look into that. It would mainly make sense to do it if multiple people were being killed, since if only one were being killed, which may not always be intended.


I was talking about this system in general for all targeted commands, not just !kill.


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PostPosted: Fri Apr 16, 2010 9:32 am 
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ahhh give us a edit button!! lol, disregard that last part.


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PostPosted: Fri Apr 16, 2010 9:46 am 
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Nod. !kill, !kick, !ban, and !move all use the same system for figuring out which players to affect, so with all of them, you can do multiple players, the whole server, teams, etc.

!command lay -- Does it to anyone with "lay" in the name, in any case, so "Player" or "PLaYeR", etc.
!command * -- Does it to everyone
!command 1* -- Does it to everyone on team #1
!command 2* -- Does it to everyone on team #2


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PostPosted: Fri Apr 16, 2010 11:11 am 
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Edge100x wrote:
I've finished the workaround I was talking about and the system here should not have any more problems with keeping track of the map. I tested this on a full 32-slot server and several map changes happened without incident, following the proper cycle and including playlist/game mode adjustments.

I haven't been able to reproduce the in-game admin problem -- it still works for me. Was it giving you an error when you tried to use the commands?



I'll give it another test today and see if it comes back. But it simply didn't do anything when I tried any command. (no error msg) and as soon as I disabled the map cycle and hit apply it worked again..

So I will test it again and let you know

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PostPosted: Fri Apr 16, 2010 11:21 am 
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Ok well I re-enabled it and it seems everything is working now :D

not sure what happened yesterday but the map cycle appears to be working along with the in game admin. Thanks for the support!

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PostPosted: Fri Apr 16, 2010 11:32 am 
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Great! Are in-game-style commands working for you on the "Server control" page as well?


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PostPosted: Fri Apr 16, 2010 11:36 am 
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This is great. Had mixed map cycles running all last night into this morning. There was one glitch last night, but I'm not sure if it was the daemon or bc2. After a restart everything has ran great. Thanks, this truly makes you stand out as the best server provider around.

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PostPosted: Fri Apr 16, 2010 11:57 am 
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:).

I added !tban now, as a 5-minute ban, and just made it linked to !kick (since they seem about the same, privilege-wise).


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PostPosted: Fri Apr 16, 2010 6:56 pm 
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Ok well, the map cycle was working fine for a couple maps switching modes and advancing the level but there seems to be confusion between the rounds number.

Firstly, how is this intended to work? by '1' does it mean one round as attack and then one round as defenders (in effect having 2 rounds played on the map)?

It appears ^ that is how it was functioning when I first set it up. However now it seems that it stopped acting that way and went to only 1 round per map. Upon changing it back to 2 it now got hung up on one map and wouldn't switch from it after running the "NextLevel" command 4 times after playing the map twice. So I have disabled the map cycle and will re test it again in a while.

Anyone else experiencing issues? I am not sure why it went from working to not.. doesn't make sense to me unless something was changed today. But nothing appears to have been changed.

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