ORIGINAL maps are fine.
Gamemodes server txt.
Code: Select all
"GameModes_Server.txt"
{
"gameTypes"
{
"classic"
{
"gameModes"
{
"casual"
{
"maxplayers" "20"
}
"competitive"
{
"value" "1"
"nameID" "#SFUI_GameModeCompetitive"
"descID" "#SFUI_GameModeCompetitiveDesc"
"matchmakingvalue" "competitive"
"uid" "2"
"maxplayers" "30"
// These are the convars that get setup when a game mode of this type is created.
"convars"
{
"mp_friendlyfire" "0"
"mp_maxrounds" "30"
"bot_quota_mode" "normal"
"bot_quota" "3"
"bot_auto_vacate" "0"
"bot_defer_to_human_items" "1"
"bot_defer_to_human_goals" "1"
"bot_difficulty" "3"
"bot_dont_shoot" "0"
"bot_chatter" "normal"
"cl_playerspraydisable" "1"
"mp_friendlyfire" "0"
"mp_allowspectators" "1"
"ff_damage_reduction_grenade" "0.85"
"ff_damage_reduction_bullets" "0.33"
"ff_damage_reduction_other" "0.4"
"ff_damage_reduction_grenade_self" "1"
"mp_afterroundmoney" "0"
"mp_playercashawards" "1"
"mp_teamcashawards" "1"
"mp_maxrounds" "30"
"mp_halftime" "1"
"mp_timelimit" "0"
"mp_roundtime" "3"
"mp_freezetime" "15"
"mp_buytime" "45"
"mp_forcecamera" "0" // Set to 1 for team only spectating.
"mp_defuser_allocation" "0"
"mp_death_drop_gun" "1" // 0=none, 1=best, 2=current or best
"mp_death_drop_grenade" "2" // 0=none, 1=best, 2=current or best
"mp_death_drop_defuser" "1"
"cl_enable_roundstart_autobuy" "0"
"sv_ignoregrenaderadio" "0"
"mp_molotovusedelay" "0"
"sv_alltalk" "0"
"sv_deadtalk" "1"
"bot_autodifficulty_threshold_low" "-2.0" // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
"bot_autodifficulty_threshold_high" "0.0" // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
"mp_force_pick_time" "15"
"spec_freeze_time" "5.0"
"spec_freeze_panel_extended_time" "0"
"mp_match_can_clinch" "1" // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
"mp_startmoney" "16000"
"mp_maxmoney" "16000"
"spec_allow_roaming" "1"
"sv_allow_votes" "1" // Voting allowed in this mode
"sv_arms_race_vote_to_restart_disallowed_after" "0"
// cash award convars
"cash_team_terrorist_win_bomb" "3500"
"cash_team_elimination_hostage_map" "3000"
"cash_team_elimination_bomb_map" "3250"
"cash_team_win_by_time_running_out" "3250"
"cash_team_win_by_defusing_bomb" "3500"
"cash_team_win_by_hostage_rescue" "3500"
"cash_team_loser_bonus" "1400"
"cash_team_loser_bonus_consecutive_rounds" "500"
"cash_team_rescued_hostage" "750"
"cash_team_hostage_alive" "150"
"cash_team_planted_bomb_but_defused" "800"
"cash_team_hostage_interaction" "150"
"cash_player_killed_teammate" "-3300"
"cash_player_killed_enemy_default" "300"
"cash_player_killed_enemy_factor" "1"
"cash_player_bomb_planted" "300"
"cash_player_bomb_defused" "300"
"cash_player_rescued_hostage" "1000"
"cash_player_interact_with_hostage" "150"
"cash_player_damage_hostage" "-30"
"cash_player_killed_hostage" "-1000"
"mp_solid_teammates" "0"
// gungame tr defaults (not used in this mode)
"mp_ggtr_bomb_respawn_delay" "0"
"mp_ggtr_bomb_detonation_bonus" "1"
"mp_ggtr_bomb_defuse_bonus" "1"
"mp_ggtr_bomb_pts_for_upgrade" "2"
"mp_ggtr_bomb_pts_for_he" "3"
"mp_ggtr_bomb_pts_for_flash" "4"
"mp_ggtr_bomb_pts_for_molotov" "5"
"mp_ggtr_halftime_delay" "0.0"
"mp_ggtr_rounds_per_half" "5"
"mp_ggtr_end_round_kill_bonus" "1"
"mp_ggtr_last_weapon_kill_ends_half" "0"
// gungame progressive defaults (not used in this mode)
"mp_gungameimmunitytime" "4"
"mp_ggprogressive_round_restart_delay" "15"
"mp_ggprogressive_win_panel_pct" "0.33333"
"mp_weapons_allow_zeus" "0"
"mp_solid_teammates" "0"
"mp_free_armor" "0"
}
"mapgroupsMP"
{
"mg_johnny" ""
}
}
}
}
"gungame"
{
"gameModes"
{
"gungameprogressive"
{
"maxplayers" "20"
}
"gungametrbomb"
{
"maxplayers" "20"
}
}
}
}
"mapgroups"
{
"mg_johnny"
{
"imagename" "mapgroup-johnny"
"nameID" "#SFUI_Mapgroup_mg_johnny"
"name" "mg_johnny"
"maps"
{
"cs_italy" ""
"cs_office" ""
"de_aztec" ""
"de_train" ""
"de_dust" ""
"de_dust2" ""
"de_inferno" ""
"de_nuke" ""
"cs_backalley_go" ""
"cs_downed_b2" ""
}
}
}
"maps"
{
"cs_backalley_go"
{
"nameID" "#SFUI_Map_cs_backalley_go"
"name" "cs_backalley_go"
"imagename" "map-backalley_go-overall"
"t_arms" "models/weapons/t_arms_anarchist.mdl"
"t_models"
{
"tm_anarchist" ""
"tm_anarchist_variantA" ""
"tm_anarchist_variantb" ""
"tm_anarchist_variantc" ""
"tm_anarchist_variantd" ""
}
"ct_arms" "models/weapons/ct_arms_gign.mdl"
"ct_models"
{
"ctm_gign" ""
"ctm_gign_variantA" ""
"ctm_gign_variantB" ""
"ctm_gign_variantC" ""
"ctm_gign_variantD" ""
}
"hostage_models"
{
"models/hostage/hostage_variantD.mdl" ""
"models/hostage/hostage_variantE.mdl" ""
"models/hostage/hostage_variantF.mdl" ""
"models/hostage/hostage_variantG.mdl" ""
}
}
"cs_downed_b2"
{
"nameID" "#SFUI_Map_cs_downed_b2"
"name" "cs_downed_b2"
"imagename" "map-downed_b2-overall"
"t_arms" "models/weapons/t_arms_anarchist.mdl"
"t_models"
{
"tm_anarchist" ""
"tm_anarchist_variantA" ""
"tm_anarchist_variantb" ""
"tm_anarchist_variantc" ""
"tm_anarchist_variantd" ""
}
"ct_arms" "models/weapons/ct_arms_fbi.mdl"
"ct_models"
{
"ctm_fbi" ""
"ctm_fbi_variantA" ""
"ctm_fbi_variantB" ""
"ctm_fbi_variantC" ""
"ctm_fbi_variantD" ""
}
"hostage_models"
{
"models/hostage/hostage_variantD.mdl" ""
"models/hostage/hostage_variantE.mdl" ""
"models/hostage/hostage_variantF.mdl" ""
"models/hostage/hostage_variantG.mdl" ""
}
}