Error On Player Skins CS:GO

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J-English
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Error On Player Skins CS:GO

Post by J-English »

This is Strange ,It only shows an error model on CT side and on CUSTOM ONLY maps for some reason odd reason.

ORIGINAL maps are fine.

Image

Gamemodes server txt.

Code: Select all

"GameModes_Server.txt"
{
	"gameTypes"
	{
		"classic"
		{
			"gameModes"
			{
				"casual"
				{
					"maxplayers"		"20"
				}

				"competitive"
				{
                                    	"value"			  	"1"
					"nameID"		  	"#SFUI_GameModeCompetitive"
					"descID"		  	"#SFUI_GameModeCompetitiveDesc"
					"matchmakingvalue"	"competitive"
					"uid"				"2"
					"maxplayers"			"30"
				
					

					
                                   // These are the convars that get setup when a game mode of this type is created.
					"convars" 
					{
						"mp_friendlyfire"		"0"
						"mp_maxrounds"		"30"
                                                "bot_quota_mode"					"normal"
                                          
						"bot_quota"						"3"
                                          "bot_auto_vacate"                                "0"
						"bot_defer_to_human_items"			"1"
						"bot_defer_to_human_goals"			"1"
						"bot_difficulty"					"3"
						"bot_dont_shoot"					"0"
						"bot_chatter"						"normal"
						"cl_playerspraydisable"				"1"
						"mp_friendlyfire"					"0"
                                                "mp_allowspectators"                                    "1"
						"ff_damage_reduction_grenade"		"0.85"
						"ff_damage_reduction_bullets"		"0.33"
						"ff_damage_reduction_other"			"0.4"
						"ff_damage_reduction_grenade_self"	"1"
						"mp_afterroundmoney"				"0"
						"mp_playercashawards"				"1"
						"mp_teamcashawards"					"1"
						"mp_maxrounds"						"30"
						"mp_halftime"						"1"
						"mp_timelimit"						"0"
						"mp_roundtime"						"3"
						"mp_freezetime"						"15"
						"mp_buytime"						"45"
						"mp_forcecamera"					"0"			// Set to 1 for team only spectating.
						"mp_defuser_allocation"				"0"
						"mp_death_drop_gun"					"1"			// 0=none, 1=best, 2=current or best
						"mp_death_drop_grenade"				"2"			// 0=none, 1=best, 2=current or best
						"mp_death_drop_defuser"				"1"	
						"cl_enable_roundstart_autobuy"		"0"
						"sv_ignoregrenaderadio"				"0"
						"mp_molotovusedelay"				"0"
						"sv_alltalk"						"0"
						"sv_deadtalk"						"1"
						"bot_autodifficulty_threshold_low"	"-2.0"	// Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
						"bot_autodifficulty_threshold_high"	"0.0"	// Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
						"mp_force_pick_time"				"15"
						"spec_freeze_time"					"5.0"
						"spec_freeze_panel_extended_time"	"0"
						"mp_match_can_clinch"				"1"			// 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
						"mp_startmoney"						"16000"
						"mp_maxmoney"						"16000"
                                                "spec_allow_roaming"                                    "1"

						"sv_allow_votes"						"1"		// Voting allowed in this mode
						"sv_arms_race_vote_to_restart_disallowed_after"	"0"

						// cash award convars
						"cash_team_terrorist_win_bomb"				"3500"
						"cash_team_elimination_hostage_map"			"3000"
						"cash_team_elimination_bomb_map"			"3250"
						"cash_team_win_by_time_running_out"			"3250"
						"cash_team_win_by_defusing_bomb"			"3500"
						"cash_team_win_by_hostage_rescue"			"3500"
						"cash_team_loser_bonus"						"1400"
						"cash_team_loser_bonus_consecutive_rounds"	"500"
						"cash_team_rescued_hostage"					"750"
						"cash_team_hostage_alive"					"150"
						"cash_team_planted_bomb_but_defused"		"800"
						"cash_team_hostage_interaction"				"150"
						"cash_player_killed_teammate"				"-3300"
						"cash_player_killed_enemy_default"			"300"
						"cash_player_killed_enemy_factor"			"1"
						"cash_player_bomb_planted"					"300"
						"cash_player_bomb_defused"					"300"
						"cash_player_rescued_hostage"				"1000"
						"cash_player_interact_with_hostage"			"150"
						"cash_player_damage_hostage"				"-30"
						"cash_player_killed_hostage"				"-1000"
                                                "mp_solid_teammates"					"0"

						// gungame tr defaults (not used in this mode)
						"mp_ggtr_bomb_respawn_delay"			"0"
						"mp_ggtr_bomb_detonation_bonus"			"1"
						"mp_ggtr_bomb_defuse_bonus"				"1"
						"mp_ggtr_bomb_pts_for_upgrade"			"2"
						"mp_ggtr_bomb_pts_for_he"				"3"
						"mp_ggtr_bomb_pts_for_flash"			"4"
						"mp_ggtr_bomb_pts_for_molotov"			"5"
						"mp_ggtr_halftime_delay"				"0.0"
						"mp_ggtr_rounds_per_half"				"5"
						"mp_ggtr_end_round_kill_bonus"			"1"
						"mp_ggtr_last_weapon_kill_ends_half"	"0"

						// gungame progressive defaults (not used in this mode)
						"mp_gungameimmunitytime"				"4"
						"mp_ggprogressive_round_restart_delay"	"15"
						"mp_ggprogressive_win_panel_pct"		"0.33333"

						"mp_weapons_allow_zeus"					"0"
						"mp_solid_teammates"					"0"
						"mp_free_armor"							"0"
					}

					"mapgroupsMP" 
					{
						"mg_johnny"		""
					}
				}
			}
		}

		"gungame"
		{
			"gameModes"
			{
				"gungameprogressive"
				{
					"maxplayers"		"20"
				}

				"gungametrbomb"
				{
					"maxplayers"		"20"
				}
			}
		}
	}

	"mapgroups"
	{

		"mg_johnny"
		{
			"imagename"		"mapgroup-johnny"
			"nameID"		"#SFUI_Mapgroup_mg_johnny"
			"name"			"mg_johnny"
			"maps"
			{
				"cs_italy"		""
				"cs_office"		""
				"de_aztec"		""
				"de_train"		""
				"de_dust"		""
				"de_dust2"		""
				"de_inferno"		""
				"de_nuke"		""
                                "cs_backalley_go"       ""
                                "cs_downed_b2"          ""
			}
		}
	}

	"maps"
	{

	"cs_backalley_go"
		{
			"nameID"			"#SFUI_Map_cs_backalley_go"
			"name"				"cs_backalley_go"
			"imagename"			"map-backalley_go-overall"
			"t_arms"			"models/weapons/t_arms_anarchist.mdl"
			"t_models"
			{
				"tm_anarchist"		""
				"tm_anarchist_variantA"		""
				"tm_anarchist_variantb"		""
				"tm_anarchist_variantc"		""
				"tm_anarchist_variantd"		""
			}
			"ct_arms"			"models/weapons/ct_arms_gign.mdl"
			"ct_models"
			{
				"ctm_gign"		""
				"ctm_gign_variantA"	""
				"ctm_gign_variantB"	""
				"ctm_gign_variantC"	""
				"ctm_gign_variantD"	""
			}
			"hostage_models"
			{
				"models/hostage/hostage_variantD.mdl"	""
				"models/hostage/hostage_variantE.mdl"	""
				"models/hostage/hostage_variantF.mdl"	""
				"models/hostage/hostage_variantG.mdl"	""
			}
		}

	"cs_downed_b2"
		{
			"nameID"			"#SFUI_Map_cs_downed_b2"
			"name"				"cs_downed_b2"
			"imagename"			"map-downed_b2-overall"
			"t_arms"			"models/weapons/t_arms_anarchist.mdl"
			"t_models"
			{
				"tm_anarchist"		""
				"tm_anarchist_variantA"		""
				"tm_anarchist_variantb"		""
				"tm_anarchist_variantc"		""
				"tm_anarchist_variantd"		""
			}
			"ct_arms"			"models/weapons/ct_arms_fbi.mdl"
			"ct_models"
			{
				"ctm_fbi"		""
				"ctm_fbi_variantA"	""
				"ctm_fbi_variantB"	""
				"ctm_fbi_variantC"	""
				"ctm_fbi_variantD"	""
			}
			"hostage_models"
			{
				"models/hostage/hostage_variantD.mdl"	""
				"models/hostage/hostage_variantE.mdl"	""
				"models/hostage/hostage_variantF.mdl"	""
				"models/hostage/hostage_variantG.mdl"	""
			}
		}
Whats missing?
User avatar
J-English
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Posts: 618
Joined: Thu Apr 15, 2010 4:06 am
Location: United Kingdom

Re: Error On Player Skins CS:GO

Post by J-English »

just found out,on some custom maps it happens and some custom maps its ok - just the way it is.
prasadudwadia
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Joined: Thu Sep 06, 2012 6:54 am

Re: Error On Player Skins CS:GO

Post by prasadudwadia »

actually i had the same issue an discovered there's a fix. When you upload the maps, make sure you aren't defining which models it has to use in the GameModes_server.txt as well as uploading the .KV file in the maps folder.

The KV file holds the model info etc.. So you can simply delete the KV, copy the contents from it and paste it into GameModes_server.txt

That will remove the models. I found this fixes any missing CT models on custom maps :)

Hope this helped someone
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ferris
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Re: Error On Player Skins CS:GO

Post by ferris »

prasadudwadia wrote:actually i had the same issue an discovered there's a fix. When you upload the maps, make sure you aren't defining which models it has to use in the GameModes_server.txt as well as uploading the .KV file in the maps folder.

The KV file holds the model info etc.. So you can simply delete the KV, copy the contents from it and paste it into GameModes_server.txt

That will remove the models. I found this fixes any missing CT models on custom maps :)

Hope this helped someone
Had this same issue, and this same solution solved it for me last night.

But it's back. I'm not sure what happened between now and then, but I tried today and I'm getting CT error models.

I removed the .kv file and adding it's own entry to the cs_estate entry in gamemodes_server.txt and still I get the error model. I also tried copying other models which are known to work from other maps entries to the cs_estate entry and still no dice.

I'm open to any suggestions.
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