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With Source/Orangebox/L4D, the maximum updaterate is the server's tickrate, so setting sv_maxupdaterate to anything higher than that makes no difference, and we recommend going no lower.
On HLDS (CS 1.6, TFC, DoD, CZ, etc) I do not think that it would increase performance overall to limit the sv_maxupdaterate, since it is better for each client to get the updated data as soon as it can and doing so does not hurt server performance (the server is already recalculating the entire world each frame). But you can adjust sv_maxupdaterate if you'd like to experiment.
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