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 Post subject: Minecraft
PostPosted: Mon Jan 17, 2011 5:52 pm 
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I saw in another thread you mentioned you were working on being able to host it, any guesstimate on how long till you can?


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 Post subject: Re: Minecraft
PostPosted: Mon Jan 17, 2011 8:48 pm 
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I shouldn't give one because emergencies keep coming up to slow me down. But, I am trying to push it out as soon as I can.


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 Post subject: Re: Minecraft
PostPosted: Mon Jan 17, 2011 8:51 pm 
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Cool cool, I got tired of updates breaking all my mods, so I'm kinda waiting for him to add better mod support.


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 Post subject: Re: Minecraft
PostPosted: Mon Jan 17, 2011 8:55 pm 
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Fully investigating and potentially supporting some addons are things that will likely slow me down a bit -- I haven't done much yet in those areas. To get support off the ground initially, I may need to have renters manage addons themselves (all servers will come with full FTP access, of course).

Right now I am working on the infrastructure and control panel. I've finished interface scripts, remote querying, and automated backups, and am working on the control panel pieces. It's fairly quick/easy work, but it's just hard finding the time!


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 Post subject: Re: Minecraft
PostPosted: Mon Jan 31, 2011 1:38 am 
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Any updates on the status of this?


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 Post subject: Re: Minecraft
PostPosted: Mon Jan 31, 2011 11:42 am 
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I haven't made progress since then (it's been a crazy last couple of weeks for other tasks with hard deadlines), but Minecraft support is still at the forefront of my "to do" list.


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 Post subject: Re: Minecraft
PostPosted: Thu Feb 24, 2011 4:21 pm 
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status updates?


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 Post subject: Re: Minecraft
PostPosted: Thu Feb 24, 2011 4:25 pm 
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It is still next on the agenda, but all sorts of other things keep getting in the way!

For those who need a solution immediately, a customer put up a good tutorial on how to set up a VDS to run Minecraft here: viewtopic.php?f=46&t=5049


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 Post subject: Re: Minecraft
PostPosted: Thu Feb 24, 2011 9:40 pm 
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I am sure as soon as things calm down around here and Edge100x takes a breather he will have Minecraft support ready and going.

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 Post subject: Re: Minecraft
PostPosted: Wed Mar 02, 2011 11:23 pm 
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Would you be able to set the map seed for us or we could map make it our self than ftp it in? I found this really awesome one I'd want to use. If anyone wants to check it out the seed is "gargamel" (without the quotes).


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 Post subject: Re: Minecraft
PostPosted: Wed Mar 02, 2011 11:35 pm 
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My system will support importing an existing world, such as one from a single player campaign or one downloaded from elsewhere, if that's what you're thinking of here.


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 Post subject: Re: Minecraft
PostPosted: Wed Mar 02, 2011 11:39 pm 
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Yeah I was, cool, thanks. What about mapping? You going to offer that? Like: once a day, hour, real-time, or something.


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 Post subject: Re: Minecraft
PostPosted: Wed Mar 02, 2011 11:40 pm 
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As in Google maps-like renders of the world? This is something that we would need to look at implementing after the initial rollout.


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 Post subject: Re: Minecraft
PostPosted: Wed Mar 02, 2011 11:45 pm 
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Edge100x wrote:
As in Google maps-like renders of the world? This is something that we would need to look at implementing after the initial rollout.

Any kind of map really, that's it for questions from me, for now. :D


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 Post subject: Re: Minecraft
PostPosted: Tue Mar 29, 2011 11:41 pm 
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You think the 1 gig ram VDS would be enough for at max 4 players? Server would be Ubuntu 10.04 prolly with little to no mods for the Minecraft server.


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