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 Post subject: BF3 R10 update
PostPosted: Wed Nov 23, 2011 7:47 pm 
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Well at this time, I can confirm the R10 idle time working. I have it set to zero and am not being kicked form my ranked server for idling. Hopefully the crash problem is actually fixed too. :)

Now if I didn't have to be there frozen in place waiting for players to join...

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 Post subject: Re: BF3 R10 update
PostPosted: Wed Nov 23, 2011 8:51 pm 
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i hope they fixed the players needed for unranked games. so at least people can practice/explore on an unranked locked server.

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 Post subject: Re: BF3 R10 update
PostPosted: Thu Nov 24, 2011 12:27 am 
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globel, unfortunately the only two issues addressed in R10 are the idle time and that single crash glitch. We'll have to keep pushing for the other changes!


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 Post subject: Re: BF3 R10 update
PostPosted: Thu Nov 24, 2011 4:40 am 
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I was disabling the auto slot thing and got this error:

The command vars.idleTimeout could not be executed on the server. It returned: 'CommandIsReadOnly'.

The command vars.idleBanRounds could not be executed on the server. It returned: 'CommandIsReadOnly'.

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 Post subject: Re: BF3 R10 update
PostPosted: Thu Nov 24, 2011 4:42 am 
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Edge100x wrote:
globel, unfortunately the only two issues addressed in R10 are the idle time and that single crash glitch. We'll have to keep pushing for the other changes!


two basic fixes for a server release... DICE is really in slow motion. 8O


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 Post subject: Re: BF3 R10 update
PostPosted: Thu Nov 24, 2011 9:24 am 
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woowoo, this means that you're not running R10.

RadicalMode, they came out with this 24 hours after R9, which is pretty decent. The crash fix actually addresses most of the crashes that we've been seeing, so this was a big change, overall.


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 Post subject: Re: BF3 R10 update
PostPosted: Thu Nov 24, 2011 11:42 am 
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Has anyone tried R10 ? and if so , a litlte feedback would be nice

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 Post subject: Re: BF3 R10 update
PostPosted: Thu Nov 24, 2011 12:35 pm 
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conquest 64 up for 15 hours full so far.

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 Post subject: Re: BF3 R10 update
PostPosted: Thu Nov 24, 2011 3:25 pm 
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I don't think the auto capacity function works with R10. No matter what maxplayers I set it always shows on battlelog as a 32 person server, even though it may only be set to 4.


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 Post subject: Re: BF3 R10 update
PostPosted: Thu Nov 24, 2011 5:21 pm 
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just updated mine to r10...i'll let you know if i can get anyone in a game...


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 Post subject: Re: BF3 R10 update
PostPosted: Thu Nov 24, 2011 5:49 pm 
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Our 64 player server is running R10 and it was full for 6 hours then seems to have crashed. I'm currently out of town so I wasn't around to know exactly what happened so I'll ask some of my clan mates what happened to verify if it was another crash or not. Refer to my sig to see the crash...

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 Post subject: Re: BF3 R10 update
PostPosted: Thu Nov 24, 2011 6:08 pm 
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Jeff7477 wrote:
I don't think the auto capacity function works with R10. No matter what maxplayers I set it always shows on battlelog as a 32 person server, even though it may only be set to 4.


Works on our server. Have it set from 8 to 64 and is sitting at 8 while seeding.

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 Post subject: Re: BF3 R10 update
PostPosted: Thu Nov 24, 2011 11:08 pm 
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Anyone having issues with vars.gameModeCounter? Whenever I try to enter it, it says "UnknownCommand" via Procon.,


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 Post subject: Re: BF3 R10 update
PostPosted: Thu Nov 24, 2011 11:23 pm 
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Does it work through the rcon tool on the "Server control" page of your control panel? That tool definitely would send the command to BF3, but I don't know if Procon would.

I just tested it on a server here and it did work.

The "Easy setup" page also runs this command every time it's submitted. If the server chokes on the command, you'll see an error on the response page.


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 Post subject: Re: BF3 R10 update
PostPosted: Thu Nov 24, 2011 11:24 pm 
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Edge100x wrote:
Does it work through the rcon tool on the "Server control" page of your control panel? That tool definitely would send the command to BF3, but I don't know if Procon would.

I just tested it on a server here and it did work.

The "Easy setup" page also runs this command every time it's submitted. If the server chokes on the command, you'll see an error on the response page.


It does appear to have worked through the Server Control page. It was added to the Startup.txt as well.


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