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Battlefield 3 map cycles consist of three parts. Map name, mode and rounds. To properly format your map cycle it should look something like this:
MP_001 RushLarge0 2 MP_018 RushLarge0 4 MP_017 RushLarge0 8
The different stock game types are:
SquadDeathMatch0: Intended for up to 16 players; 12-20 slots required for quickmatch TeamDeathMatchC0: Intended for up to 16 players; 12-20 slots required for quickmatch Domination0: Intended for up to 16 players; 12-20 slots required for quickmatch GunMaster0: Intended for up to 16 players; 12-20 slots required for quickmatch RushLarge0: Intended for up to 32 players; 24-40 slots required for quicmatch
Stock Maps:
MP_001 - Grand Bazaar MP_003 - Teheran Highway MP_007 - Caspian Border MP_011 - Seine Crossing MP_012 - Operation Firestorm MP_013 - Damavand Peak MP_017 - Noshahar Canals MP_018 - Kharg Island MP_Subway - Operation Metro
Stock maps only support these game types:
SquadRush0: Intended for up to 8 players; 6-10 slots required for quickmatch SquadDeathMatch0: Intended for up to 16 players; 12-20 slots required for quickmatch TeamDeathMatch0: Intended for up to 24 players; 12-20 slots required for quickmatch ConquestSmall0: Intended for up to 32 players; 24-40 slots required for quickmatch RushLarge0: Intended for up to 32 players; 24-40 slots required for quickmatch ConquestLarge0: Intended for up to 64 players; 48-64 slots required for quickmatch
Back To Karland(B2K):
XP1_001 - Strike at Karkand XP1_002 - Gulf of Oman XP1_003 - Sharqi Peninsula XP1_004 - Wake Island
B2K maps support these plus the previous game types:
ConquestAssaultSmall0: Intended for up to 32 players; 24-40 slots required for quickmatch ConquestAssaultSmall1: Intended for up to 32 players; 24-40 slots required for quickmatch ConquestAssaultLarge0: Intended for up to 32 players; 48-64 slots required for quickmatch
Close Quarters:
XP2_Factory - Scrapmetal XP2_Office - Operation 925 XP2_Palace - Donya Fortress XP2_Skybar - Ziba Tower
Close Quarters maps only support these game types:
TeamDeathMatchC0: Intended for up to 16 players; 12-20 slots required for quickmatch Domination0: Intended for up to 16 players; 12-20 slots required for quickmatch GunMaster0: Intended for up to 16 players; 12-20 slots required for quickmatch SquadDeathMatch0: Intended for up to 16 players; 12-20 slots required for quickmatch
Armored Kill:
XP3_Desert - Bandar Desert XP3_Alborz - Alborz Mountains XP3_Shield - Armored Shield XP3_Valley - Death Valley
Armored Kill works with all previous gametypes but Tank Superiority only support Armored Kill maps.
Tank Superiority: Intended for up to 24 players; ; 18-30 slots required for quickmatch
Aftermath:
XP4_Quake - Epicenter XP4_FD - Markaz Monolith XP4_Parl - Azadi Palace XP4_Rubble - Talah Market
Aftermath maps only support these game types:
ConquestLarge0: Intended for up to 64 players; 48-64 slots required for quickmatch ConquestSmall0: Intended for up to 32 players; 24-40 slots required for quickmatch RushLarge0: Intended for up to 32 players; 24-40 slots required for quickmatch SquadRush0: Intended for up to 8 players; 6-10 slots required for quickmatch SquadDeathMatch0: Intended for up to 16 players; 12-20 slots required for quickmatch TeamDeathMatch0: Intended for up to 24 players; 24-40 slots required for quickmatch GunMaster0: Intended for up to 16 players; 12-20 slots required for quickmatch Scavenger0: Intended for up to 32 players; 20-40 slots required for quickmatch
Instead of ConquestLarge0 and ConquestSmall0, XP4_Rubble/Talah Market uses:
ConquestAssaultLarge0: Intended for up to 64 players; 48-64 slots required for quickmatch ConquestAssaultSmall0: Intended for up to 32 players; 24-40 slots required for quickmatch
The cycle can be set through the "Easy setup" page in your control panel, or by editing the "Admin/MapList.txt" file through the "File manager" page in the control panel.
Alternatively you can use our admin daemon's map cycler, which uses a nice user friendly layout, allows you to specify random map order, and properly tracks mapchanges in the game. Check the box on the "Easy setup" page to see its options.
_________________ <@TimeX-NFo> Hey, we used to have to carry our packets to the servers. <@TimeX-NFo> And it was upstream, both ways.
<@TimeX-NFo|away> You're asking the old dude for help????? <@Kraze^NFo> Yes
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