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Edge100x
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Bots

Post by Edge100x »

We have adjusted our TOS to allow up to four bots at a time per CS:Source or Condition Zero server. Our recommendation would be that renters use these bots in fill mode so that they leave as players join the server.
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Bot's on NFO Servers

Post by | c 3 »

I thought Bot were not allowed on NFO Server's Because of the to much CPU usage.
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Edge100x
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Post by Edge100x »

Valve recently made changes to the CS:S code to alleviate this CPU usage to some degree.
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Bots

Post by | c 3 »

So it only for CS.S and nothing else ? Like no other mods ? :(
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Edge100x
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Post by Edge100x »

We are globally authorizing it only for CS:S and CZ, and only with the built-in bots. We can't predict the behavior (CPU usage) of third-party bots, so we disallow them.

If you are asking for an exception, make sure to direct it to our email account, as mentioned in the TOS.
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Re: Bots

Post by izZy »

Edge100x wrote:We have adjusted our TOS to allow up to four bots at a time per CS:Source or Condition Zero server. Our recommendation would be that renters use these bots in fill mode so that they leave as players join the server.

have any sites that show all the commands and options for bots for source?
-izZy
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Nick|NFo
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Post by Nick|NFo »

Here are the main commands/cvars to control the CS:S bots and how they interact with the game. For more commands to customize the bots to your liking, type rcon cvarlist bot in console. Every command here can be set in server.cfg for permanent usage and/or must be executed via rcon while ingame.

Code: Select all

bot_add [t|ct|profileName] or [t|ct profileName] - Adds a bot to the specified team, or whichever team has fewer players (if no args are given).
bot_add_ct - Adds a Counter-Terrorist bot
bot_add_t - Adds a Terrorist bot
bot_defer_to_human 0 - If nonzero and there is a human on the team, the bots will not do the scenario tasks.
bot_difficulty 1 - Defines the skill of bots joining the game.  Values are: 0=easy, 1=normal, 2=hard, 3=expert.
bot_join_after_player 0 - If nonzero, bots wait until a player joins before entering the game.
bot_join_team - Determines the team bots will join into. Allowed values: 'any', 'T', or 'CT'.
bot_kick [botName|t|ct|all] or bot_kick all [t|ct] - Kicks a specific bot, bot(s) from a team, or all bots.
bot_kill [botName|t|ct|all] or bot_kill all [t|ct] - Kills a specific bot, bot(s) from a team, or all bots.
bot_quota 0 - Determines the total number of bots in the game.
bot_quota_mode - Determines the type of quota. Allowed values: 'normal', 'fill', and 'match'. If 'fill', the server will adjust bots to keep N players in the game, where N is bot_quota. If 'match', the server will maintain a 1:N ratio of humans to bots, where N is bot_quota.
-Nick
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