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PostPosted: Fri May 11, 2012 10:18 pm 
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So we have 3 CS:GO servers running right now and so far so good. I had a few questions tho.

1. Our server is showing max to be 34 slots. Although it really only lets 10 in. I see other servers tho that are showing 10-18 slot counts. Where do I change this?

2. Anyway server side to run timed messages.

3. Is there protocol on logging in via rcon to kick/ban?

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PostPosted: Fri May 11, 2012 10:20 pm 
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GSNGaming.com : 24/7 Office : Classic Competitive : NFO-CHI
connect 72.5.195.100:27015

GSNGaming.com : 24/7 Dust2 : Classic Competitive : NFO-CHI
connect 72.5.195.100:27016

GSNGaming.com : 24/7 All Maps : Casual Competitive : NFO-CHI
connect 72.5.195.100:27017

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PostPosted: Fri May 11, 2012 10:43 pm 
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sv_allowdownload
sv_voiceenable

Will those work in CS:GO (they are from CS:S)

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PostPosted: Fri May 11, 2012 10:53 pm 
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badbadrobot wrote:
So we have 3 CS:GO servers running right now and so far so good. I had a few questions tho.

1. Our server is showing max to be 34 slots. Although it really only lets 10 in. I see other servers tho that are showing 10-18 slot counts. Where do I change this?

2. Anyway server side to run timed messages.

3. Is there protocol on logging in via rcon to kick/ban?

sv_allowdownload
sv_voiceenable



At the moment I believe slots are capped at 10 people, I attempted to raise that in several different ways but it did not work.


I do not believe there is anyway to run timed messages, however I am sure after a release a plugin will be developed to do so.


The protocol seems to be the same as CSS, you can use rcon to kick,ban users like normal.

sv_allowdownload and sv_voiceenable will most likely work after the game is fully released.

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<@TimeX-NFo> Hey, we used to have to carry our packets to the servers.
<@TimeX-NFo> And it was upstream, both ways.

<@TimeX-NFo|away> You're asking the old dude for help?????
<@Kraze^NFo> Yes


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PostPosted: Sat May 12, 2012 7:13 pm 
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I know that this is unrelated to your questions but I have a question.

Are you running CS:GO servers from the code released by valve on a dedicated NFO server? ... I don't see that NFO currently sells CS:GO beta servers, But I would love to host a few myself.

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PostPosted: Sat May 12, 2012 7:46 pm 
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Actually... just read another post talking about running CS:GO DS on an unmanaged VDS.

Still waiting for a CS:GO key.

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PostPosted: Sun May 20, 2012 8:53 pm 
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Any idea when NFO will allow customers on managed box/vds to setup CS:GO servers?


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PostPosted: Sun May 20, 2012 8:57 pm 
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We're still working on it, but there have been other tasks demanding attention first and delaying things. Perhaps soon.

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PostPosted: Sun May 20, 2012 10:48 pm 
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Yes, it will likely be possible this week, assuming further testing shows it is viable.

It's important to note that Valve is currently limiting these servers to 10 players, and that we will be able to provide very limited support for their beta product. Anyone renting a CS:GO server will need to be comfortable with learning how to run it along with us, should expect to see frequent server crashes due to the buggy code, and be ready for having limited admin tools and features.


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PostPosted: Mon May 21, 2012 12:27 am 
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And how the hell are you guys getting CS:GO beta keys? I did that damn survey basically at the first sighting of it and still haven't gotten anything! They've made things quite unfair. What sucks more is that I can't play around with a CS:GO DS since I don't have access to the beta. Such horseshit, right?

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PostPosted: Mon May 21, 2012 7:47 am 
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Timsad, that should be taken as a sign that the game is still so deep in development that Valve isn't even ready to open the floodgates to the public for beta testing yet. There are likely a lot more major changes still to come and much polish still needed.

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PostPosted: Mon May 21, 2012 2:19 pm 
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TimeX wrote:
Timsad, that should be taken as a sign that the game is still so deep in development that Valve isn't even ready to open the floodgates to the public for beta testing yet. There are likely a lot more major changes still to come and much polish still needed.


Honestly, I think if they cared mainly about the quality of the game, they'd make the people with the most CS/CS:S hours have the highest priority. Right now, most of the beta invites seem to be going to people that don't really care about the game and/or sell/trade it. I think it's a ploy to attract a new following of people that haven't really ever played Counter-Strike. Bring in all the new people and leave most of the vets out...

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PostPosted: Tue May 22, 2012 4:00 pm 
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TimSad wrote:
TimeX wrote:
Timsad, that should be taken as a sign that the game is still so deep in development that Valve isn't even ready to open the floodgates to the public for beta testing yet. There are likely a lot more major changes still to come and much polish still needed.


Honestly, I think if they cared mainly about the quality of the game, they'd make the people with the most CS/CS:S hours have the highest priority. Right now, most of the beta invites seem to be going to people that don't really care about the game and/or sell/trade it. I think it's a ploy to attract a new following of people that haven't really ever played Counter-Strike. Bring in all the new people and leave most of the vets out...


I've heard this said a million times, but CS vets aren't the only ones they are targeting to play this game. They are looking for new people too.

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PostPosted: Thu May 24, 2012 7:49 am 
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Slots still capped at 10?I noticed on the order page that the slot count goes all the way to 30.

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PostPosted: Thu May 24, 2012 8:14 am 
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Valve raised the limit to 30 in an update on Monday. They enabled the -tickrate option in that update.


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