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 Post subject: Re: Terraria Servers
PostPosted: Wed Jan 04, 2012 7:40 pm 
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My guess is that they are unloading unused tile data, to make it more like the way Minecraft handles unused chunks. If you get a lot of players on, that RAM usage may go back up. Interesting, though.

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 Post subject: Re: Terraria Servers
PostPosted: Wed Jan 04, 2012 7:51 pm 
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I'll take that as a firm "we are totally going to get that up and hosted right away!"
:lol:
...pretty please? With a unicorn on top?

I need to get this old server out of my closet ! :mrgreen:


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 Post subject: Re: Terraria Servers
PostPosted: Wed Jan 04, 2012 9:01 pm 
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That will take some time before we can look into it in more detail, since i would involve systems intergration and other things. Right now we still have our hands fairly full with the titles we currently support.

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 Post subject: Re: Terraria Servers
PostPosted: Wed Jan 04, 2012 9:09 pm 
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Oh of course! I was just joking. It's just something to hope for!

Thanks for for looking into it.


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 Post subject: Re: Terraria Servers
PostPosted: Wed Jan 04, 2012 9:10 pm 
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I do not think there are any serious multiplayer games coming out for the next several months, so it should quiet down and John should be able to look at some of these games more in depth.

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<@TimeX-NFo> Hey, we used to have to carry our packets to the servers.
<@TimeX-NFo> And it was upstream, both ways.

<@TimeX-NFo|away> You're asking the old dude for help?????
<@Kraze^NFo> Yes


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 Post subject: Re: Terraria Servers
PostPosted: Wed Jan 04, 2012 10:27 pm 
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There is at least one, CS:GO, but we will see how things go.

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 Post subject: Re: Terraria Servers
PostPosted: Wed Jan 04, 2012 10:46 pm 
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TimeX wrote:
There is at least one, CS:GO, but we will see how things go.



I forgot about that but since Valve doesn't suck when it comes to releasing games there is a good chance it wont be nearly as buggy as MW3/BF3 and it will be just like all the other games as far as the engine.

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<@TimeX-NFo> Hey, we used to have to carry our packets to the servers.
<@TimeX-NFo> And it was upstream, both ways.

<@TimeX-NFo|away> You're asking the old dude for help?????
<@Kraze^NFo> Yes


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 Post subject: Re: Terraria Servers
PostPosted: Fri Jan 06, 2012 9:35 pm 
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I was also wondering if you could do game server hosting for Terraria. I just recently switched to from Xenon Servers' Terraria hosting to a VDS on your servers so that I could have more control over plugins and server files. Right now I have a 30-slot server running on Windows Server 2003 (I believe that Xenon also used Windows Server 2003 for hosting, with TCAdmin) and it runs great. I did notice a slight performance drop when loading the server (used to take 30 seconds on Xenon, now it takes 4 minutes, probably because it spikes the CPU usage to 100%) but there is no performance drop whatsoever in gameplay, it might of even improved.

When the server is running normally, it uses less than 10% CPU (and this is on the lowest VDS plan, 1 HT Core) and uses about 200MB of RAM for the process, 700MB for the entire server including other servers and the OS.

Also, Terraria allows for these settings to be set on start through the command line:
Code:
-ip <ipv4> - Starts the server bound to a given IPv4 address
-port <port> - Starts the server bound to a given port
-maxplayers <count> - Starts the server with a given player count
-world <file.wld> - Starts the server and immediately loads a given world file
-worldpath <path> - Starts the server and changes the world path to a given path
-autocreate <1/2/3> - Starts the server and, if a world file isn't found, automatically create the world file with a given size, 1-3, 1 being small.
-config <file> - Starts the server with a given config file

If you have any questions about my server setup feel free to ask. :)


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 Post subject: Re: Terraria Servers
PostPosted: Sun Jul 08, 2012 7:47 am 
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Any update on if/when terraria will be supported for managed server?


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 Post subject: Re: Terraria Servers
PostPosted: Sun Jul 08, 2012 9:51 am 
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axRhino wrote:
Any update on if/when terraria will be supported for managed server?


I'm curious about that, too, axRhino.


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 Post subject: Re: Terraria Servers
PostPosted: Sun Jul 08, 2012 11:46 am 
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You could switch to unmanaged and create your own.
I would expect it to be pricey.
It's more of a hog then Minecraft.

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