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PostPosted: Mon Apr 19, 2010 11:36 am 
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Edge100x wrote:
Syph wrote:
Hmm ok, Just throwing it out there but wouldn't it be possible to include the data from the status page that tells you the team information (1 or 2) and then just use that data in the control page? Even just a different text color for US and RuS would suffice and then you could put 2 and 2 together if you know what I mean.

Adding another query to have it check the players in the server would be an example of the second option that I gave. It's not actually a very good one, though, because the system would be forced to make that query for every kill. Multiplied by all the servers that we have, that's a non-substantial amount of queries, and would noticeably slow the system down.

We're talking about implementation details and there's not too much sense in doing that further until I have time to look at this in more depth. I should have probably said less -- just that this is more complicated to add than, say, !scramble would be.


Hah indeed.

I have some knowledge of software programing so I know nothing is ever as easy as an 'idea'
Well thanks for the response, maybe EA/DICE will give us a better option someday...

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PostPosted: Mon Apr 19, 2010 12:21 pm 
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Syph: tell me about it.

At one of my previous jobs, someone asked me to magically associate individual email addresses with certain parents of children, when such a relation in the database didn't exist (it pooled all of the email addresses for a single child, but didn't make any distinction on which email address went to which parent.) The person asking me to do this thought it was easy since "I was good at parsing email"

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PostPosted: Tue Apr 20, 2010 2:22 pm 
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I added !scramble today, and made !move work without needing arguments of the team and squad (with just the player name, it simply makes matching players swap to the other team).


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PostPosted: Tue Apr 20, 2010 3:36 pm 
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Also, I should mention this somewhere -- if the custom map cycler is specified with an empty cycle, the system will enter a balanced Rush/Conquest cycle for you.


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PostPosted: Wed Apr 21, 2010 1:36 am 
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Random map selection within a game type is now supported with the custom map cycler.


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PostPosted: Wed Apr 21, 2010 12:41 pm 
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I have been running a mixed map cycle now for a couple of days and for the most part it works great! My only gripe with it so far is ever so often it seems to play one map 4 times even though the limit is set to 2. The side effect of this is that ppl get fed up with it if there is no admin on to change the map and then leave which seems to kill the server

Would it be possible to look into why it might be doing this? It seems like it may just be picking it over again (and no I am not using random) for reference here is the current setup:

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PostPosted: Wed Apr 21, 2010 12:45 pm 
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Is it playing the map on the same game mode as well? Is anyone using a different remote admin tool to change the map or cycle, to restart the map, or for anything else? Does this happen on a particular map?

When was the last time this happened? I can take a look at the daemon's logs.


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PostPosted: Wed Apr 21, 2010 12:53 pm 
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Edge100x wrote:
Is it playing the map on the same game mode as well? Is anyone using a different remote admin tool to change the map or cycle, to restart the map, or for anything else? Does this happen on a particular map?

When was the last time this happened? I can take a look at the daemon's logs.


Same exact game mode/config. We are no longer using any remote admin tools. Seems to happen randomly but appears that Isla innocents and the laguna presa are favorites of it getting stuck on.

And it just happened right now, 2 times on Isla and then the next change was Isla again...

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PostPosted: Wed Apr 21, 2010 12:55 pm 
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It looks like the last time this happened, it was because the game server did not apply the map that we told it to. Did you change your rcon password (which would prevent the command from succeeding)?

I'll add some more debug code to see if I can determine why it didn't accept it.


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PostPosted: Wed Apr 21, 2010 12:58 pm 
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Edge100x wrote:
It looks like the last time this happened, it was because the game server did not apply the map that we told it to. Did you change your rcon password (which would prevent the command from succeeding)?

I'll add some more debug code to see if I can determine why it didn't accept it.


Interesting... Well no haven't changed the password.

Ok, well thanks for your support! let me know if you figure out why or if you need anything else from me.

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PostPosted: Wed Apr 21, 2010 1:04 pm 
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If you can find a way to reliably reproduce it, that would be best :). If not, I'll hopefully be able to get something out of the logs.


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PostPosted: Wed Apr 21, 2010 1:07 pm 
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Edge100x wrote:
If you can find a way to reliably reproduce it, that would be best :). If not, I'll hopefully be able to get something out of the logs.


Yeah I know that is always the best way to solve a bug. Unfortunately it seems random... But I'll let you know if a method randomly does come about.

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PostPosted: Wed Apr 21, 2010 1:11 pm 
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On a different subject, I just changed it so that !kick and !move now tell the player that the action was done by an admin.


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PostPosted: Wed Apr 21, 2010 1:58 pm 
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Ok not sure if you changed anything but now it is hung up on one map only... Have to disable the cycler

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PostPosted: Wed Apr 21, 2010 2:02 pm 
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Actually I just manually switched the map to another one with !map so hopefully it works after that.

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