Firstly, how is this intended to work? by '1' does it mean one round as attack and then one round as defenders (in effect having 2 rounds played on the map)?
My impression is that it's total rounds played for the map, either attacking or defending. The default is two, and that was always used in <=R8.
It appears ^ that is how it was functioning when I first set it up. However now it seems that it stopped acting that way and went to only 1 round per map.
I can't think of a situation in which it would be 1 round per map unless it was set up that way through the page. What output are you seeing right after a map change with "serverInfo"?
It's possible that there are bugs in the game, though.
Upon changing it back to 2. Ok, yes, I re it now got hung up on one map and wouldn't switch from it after running the "NextLevel" command 4 times after playing the map twice. So I have disabled the map cycle and will re test it again in a while.
Hmm. Were there any other events that happened for the map, and was it played for more than 30 seconds? You don't have the game's auto-balance disabled, do you? How many players were in the server at the time?
Anyone else experiencing issues? I am not sure why it went from working to not.. doesn't make sense to me unless something was changed today. But nothing appears to have been changed.
I've also seen some instances of the daemon for some reason no longer receiving events from the server. Were commands still working?