Search found 6 matches

by Wraygun
Fri Nov 01, 2013 2:51 pm
Forum: Battlefield 4
Topic: Server Crash
Replies: 443
Views: 421025

Re: Server Crash

Man I'm studying those pictures really hard trying to see the difference, when it dawned on me they were the same picture :P

LOL
by Wraygun
Thu Oct 31, 2013 2:35 pm
Forum: Battlefield 4
Topic: Rubber banding + Lag...
Replies: 52
Views: 20284

Re: Rubber banding + Lag...

Getting lots of lag with R3. Anyone else?

I don't k now if it's network lag or game hitches/spikes.
by Wraygun
Thu Oct 31, 2013 12:25 pm
Forum: Battlefield 4
Topic: Normal, Custom, and Hardcore
Replies: 46
Views: 18732

Re: Normal, Custom, and Hardcore

It appears that this one is still broken....

vars.forceReloadWholeMags false

It's actually reversed, if it you set it to true you get the normal mode ammo pool, however the server gets black listed as custom.

Please pass this along to DICE.

Thanks
by Wraygun
Wed Oct 30, 2013 7:17 pm
Forum: Battlefield 4
Topic: Ammo Pool vs. Mag Pool
Replies: 7
Views: 1488

Re: Ammo Pool vs. Mag Pool

I tried it with true through the procon console however it put the server into custom mode. Good to know it does work, just backwards.

Hopefully there will be a fix soon
by Wraygun
Tue Oct 29, 2013 5:46 pm
Forum: Battlefield 4
Topic: Obliteration & Rush Bugs - Time Limits & More
Replies: 3
Views: 1464

Re: Obliteration & Rush Bugs - Time Limits & More

It should be set as a percentage of time, not minutes.

Default time for Obliteration is 30 mins so setting vars.roundTimeLimit to 30 would be 9 minutes.
by Wraygun
Tue Oct 29, 2013 2:18 pm
Forum: Battlefield 4
Topic: Ammo Pool vs. Mag Pool
Replies: 7
Views: 1488

Ammo Pool vs. Mag Pool

I was wondering if this is a known bug or working as intended.

In our server config and verified through Procon we have:
vars.forceReloadWholeMags false

However it still forces Full Mag reload instead of Partial Ammo pool. Basically you lose any bullets left in the old Mag.

Is this a bug?


Thanks